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Dak

Dak

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Dak
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  • Problems with Text

    Awesome. Thanks JimP and Wyvern. I changed the colour from 15 to 19 and it has worked a treat.


    JimPLoopysueGlitchWyvernDaltonSpenceCalibre
  • Krenko's Way Map, Ravnica Canal Map

    Hi Everyone,

    I ran a one-off in Roll20 from The Guildmaster's Guide to Ravnica, Krenko's Way. This is the map I used for Krenko's Warehouse Hideout by the canal.

    I made the feel of the game Victorian (France circa 1890) and added firearms into the game from the Masque of the Red Death boxset (2nd ed).

    I called the episode "Gunfight at the OK Canal."

    Problem was, when I live streamed the episode, I lost all sound so the gag was lost on everyone! DOH!!

    Dak

    LoopysueLoreleiJimPDaltonSpenceJulianDracosMonsenWyvernRickopablo gonzalezAleD
  • WIP World map

    I'm starting a game tomorrow on roll20 and I though it may be nice to show the players what the world they are in would look like.

    To say this is a WIP is an understatement, but it shows the basic relationship between the continents, and island chains. I've been working on detailed maps of all the land masses and hopefully one day soon can bring it all together in a colourful, accurate, world map.


    MonsenJaysOutCalibreLoopysueRickoJimPLillhans[Deleted User]WyvernDaltonSpenceand 2 others.
  • Classic Dungeon reworked.

    Hi Everybody,

    I thought I would do a version of the "Vault of the Drow", from the classic module by EGG, D3 Vault of the Drow.

    I followed the advice in one of Monsen's vids to produce the coloured background.

    I used the description in the module for the vault, as the Drow, or those with infravision, see it.

    The second map depicts the politics in play when the players arrive at the vault. Black with silver writing are the followers of lolth, gold with purple writing are the followers of the Elder Elemental Eye (Ghaunadaur), and the green with red writing are the neutral factions, (although they follow Lolth, they could be persuaded to change).

    Also, Mike Schleys symbols came out when I was half way through the map, so I changed what was there previously for the fungal forest symbol.

    Finally, I changed the scale of the map and made it 10 times larger than the original. My advice for D+D, think big.

    Dak

    This is the original from D3

    MonsenWyvernLoopysueEdE[Deleted User]RickoDaltonSpenceCalibre
  • WIP tavern

    Thanks so much for this Sue. I see where I was going wrong now and have followed Monsen's advice in the vid, and your help here to produce this. There may be better matches, but I used the SS5 style as this does what I want and is very close to the vision for the roof that I had.

    Thanks again.


    Loopysue[Deleted User]DaltonSpenceShessarCalibreAleDGlitch