Dak
Dak
About
- Username
- Dak
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New style for the same ol map
Hi Everybody
I've started a campaign in my own campaign world and decided to redo the main map of the greater adventure area. That led to me doing 2 more maps of it in different styles.
The first map is using the new Ancient Realms revisited. I thought this style would suit the map and it would be fairly quick to finish it.
Then I found the original map I drew for the campaign world 39 years ago and decided to make a copy as exact as I could using the Ancient Realms revisited because that style is the closest to what I drew all those years ago that ProFantasy has. It's also interesting to see how I've changed the map features over the years (usually to fit in with some adventure), and how in some ways it hasn't changed much at all.
I've also uploaded a copy of that original map.
The third map is the same area but in Sue's Spectrum Overland. I've always wanted to do the map in Sue's style as Celestria is a land of perpetual Autumn (Fall) and Sue's symbols for the autumn forest are just so brilliant. This map is probably the closest to what the area looks like that I've done.
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World Map
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Jian - Asian Style Continent
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First Ever Dungeon
Hello everybody,
I was searching for this map for years and I eventually found it. This is the very first dungeon I created. It was for my first campaign around level 4 (1st ed AD&D). I needed an adventure and I thought it was time the players met a dragon since that's the name of the game. Here is the result. I'm still doing dungeons pretty much the same way today. A dungeon complex in a hill with natural caves and a river flowing through them somewhere.
This is a great dungeon for a Monty Haul campaign, I highly recommend it for those who want a ridiculous amount of realism in their game. Give the players more money than they will receive in all the other games combined they will play in their life. A few million gp, a few billion gp, it doesn't really matter so long as it's more wealth than they know what to do with. Do this at a very low level, level 2 or 3 is ideal. Then let the fun begin. If you DM it properly those players will never wish for another treasure haul in their entire gaming life.
Also with this dungeon, at low levels the dragon should be medium size, so it fits into a 5x5 square. It should be dwarfed by this treasure mound, and yet it's no bigger than the average player.
Here is the original map probably from 1984. The word Sklug was in the Margin, but I can't remember what it referred to. I called the new map the Dungeon of Sklug. It really doesn't sound like a name I would come up with for a dragon so it may have been a hobgoblin chief or some such monster.
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Elemental Nodes












