jmabbott
jmabbott
About
- Username
- jmabbott
- Joined
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- 2,279
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- Roles
- Member
- Points
- 1,846
- Birthday
- March 1, 1963
- Location
- Penrith, NSW Australia
- Real Name
- Jim Abbott
- Rank
- Mapmaker
- Badges
- 12
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Trying to salvage a very old map....
@Calibre Re your Text comments earlier:
I agree with your typographer instructor for designs featuring predominately text - they certainly benefit from complimentry sans and serif fonts with one being used for headings and the other body text and low level headings. As the old saying goes; you should the know the 'rules' before breaking them.
If you wish to use multiple fonts on a map go for it but I would recommend using one font per feature type, e.g. Font A for Mountain Ranges, Font B for Forests, Font C for place names etc. Tweaking the glow effects can provide a solid outline for text to make it stand out or you can do the opposite and increase the glow distance and reduce the opacity to provide a light background to the text to make it pop.
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Feature Suggestion Thread
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OSR Dungeon Tiles - Quick Test
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OSR Dungeon Tiles - Quick Test
Another small update and a question.
Firstly, the update. I added a glow effect to both the WALLS and FLOORS sheets for that little extra punch and depth. Obviously, can't do proper shadows because that won't work when I rotate the tiles. I also used the door symbol to cut the walls so I can add wall and secret doors and whatever where I need them, or leave them open as a passage - it's a compromise...
Secondly, the question. Each of these tiles are their own FCW file. How do I convert them into a symbol catalogue to build the map in CC3+?
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OSR Dungeon Tiles - Quick Test







