jmabbott
jmabbott
About
- Username
- jmabbott
- Joined
- Visits
- 2,279
- Last Active
- Roles
- Member
- Points
- 1,846
- Birthday
- March 1, 1963
- Location
- Penrith, NSW Australia
- Real Name
- Jim Abbott
- Rank
- Mapmaker
- Badges
- 12
Reactions
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WIP Commission, Ancient Tombs
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WIP Commission, Ancient Tombs
@suntzu I've made an archive and I'll also make a copy when time permits and have a crack at installing the Vintyri stuff into the copy. That way if I mess it up I'm not losing anything. Most of my maps I either save to a Google Drive folder or a separate folder on my hard drive. I think I get what you're saying now but for me, if that's the best practice way to have multiple instances open on the Mac, it's too damn confusing. I'd mess that up for sure. As my old mate Clint Eastwood once said, "A man's gotta know his limitations."
The Level 2 map is done now apart from labelling and a compass rose, whew. This one I think took longer then the first but thatere was a lot more mucking around with the walls and stuff and I learnt a lot.
Oops, still missing the door to Room 24 and I've got to copy the curtains (tapestries) on the left wall of 18.
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Live Mapping: Sci-fi Diorama Building
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Anvil Symbol
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WIP Commission, Ancient Tombs
Well, colour me stupid but I've just realised something that is probably obvious to anyone with a functioning brain. Due to the issues with doors above, I looked at symbols with control points (actually read that part of the Tome) and how they work and then had a light bulb moment. They only align to LINES, not polygons or other symbols. This then led to an understanding (and I may be incorrect here, if I am, feel free to correct me) that the room and corridor tools are essentially just tools to make the creation of multiple entity drawing tools easy and give them advanced features; so a polygon for the floor and a LINE for the walls with user setting the fill styles and other parameters. Due to this Eureka moment I was able to fix my walls and have the doors cut-in as they should. Hurrah.
@Raiko I tried the colour key on the pointy bits of the wall and it worked...to a point. Once I applied the colour key, it successfully removed the wall but unfortunately left a triangular shape hole in the floor also, so the background shows through. I think I can fix it by editing the nodes on the floor, I'll try that tomorrow.
Dressing a dungeon takes longer than drawing the bloody thing I reckon! Anyhow here is an update, internal wall are now drawn as lines with the same settings as the other walls where they require door?





