jmabbott
jmabbott
About
- Username
- jmabbott
- Joined
- Visits
- 2,279
- Last Active
- Roles
- Member
- Points
- 1,846
- Birthday
- March 1, 1963
- Location
- Penrith, NSW Australia
- Real Name
- Jim Abbott
- Rank
- Mapmaker
- Badges
- 12
Reactions
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Building Interiors on CC3+ Maps
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WIP: Community Atlas Competition, The Lost temple of Ankun-za
Hi All,
Even though I missed entering the competition. I'm still working on this but I've had RL interupting my map maling and adventure writing.
Here is an update, it's quite a bit different and the layout is 100% me and not a randomly generated one. This to better suit what I've written thus far.
To get to this stage I drew a sketch on 5mm graph paper to equal 165ft x110ft and then copied that on a construction sheet & layer (thanks @Ralf ). I then created a drawing tool using the Floor 1 fill and Wall 1x1 and then proceeded to 'trace' my construction lines, I used the actual TRACE command for the semi-circular bit. The I drew in the internal walls with the line tool and brought the external walls 'to the front'.
The image below is done at 70ppi to facilitate VTT play.
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R. Talsorian Games is hiring Cartographers
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Mappers available for commissions
Cartographer for Hire: Jim Abbott aka Damon Jynx
I've been doing commissions for The Design Mechanism, primarily for their Classic Fantasy line but I've also worked on other projects with them, since 2017.
My earlier maps were all done in Photoshop CS4 but due to computer upgrades and whatnot, I now use CC3+ exclusively.
I excel at dungeon scale maps but can do maps in any scale for any genre.
Contact me via PM here or by email: damonjynx@gmail.com.au
My CC3+ maps can be viewed here.
My Ps CS4 maps can be viewed here.
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Live Mapping: Complex Room Shapes
@Ralf This is one of the best, IMO, live mapping sessions you've done. The part I liked the most, which was kind of a 'EUREKA!' moment (for me at any rate), was using construction lines and the 'Change like drawing tool' command to get the walls & floor done. Absolute brilliance! I've used the command before but have never thought of using construction lines to such a degree! This will make future dungeon maps for me much easier, not to mention faster, with a lot less editing (generally erasing and re-doing) required.
The next best, was using multipoly for the floors, particularly those with tiles or 'grid' like bitmaps. I think it was @DaltonSpence that suggested doing that on one of my Ancient Tombs commission WIP threads but I didn't understand how to do it properly. Now I do, thanks Ralf!
Construction lines here I come!




