jmabbott
jmabbott
About
- Username
- jmabbott
- Joined
- Visits
- 2,279
- Last Active
- Roles
- Member
- Points
- 1,846
- Birthday
- March 1, 1963
- Location
- Penrith, NSW Australia
- Real Name
- Jim Abbott
- Rank
- Mapmaker
- Badges
- 12
Reactions
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Commission WIP!
Hi Folks,
Finally worked out a method I'm happy with to do the high density, poor blocks (of which there is quite a few). The individual buildings just weren't working for me. So what I'm going to do is draw the roads first, copy the outline of the roads to the building sheet which has been setup with a color key effect and change the colour to 6. Then, using the block building drawing tool, fill the large block. Finally, change the colour to 6 and using the various line, path and poly CAD tools split the big block into smaller sections, leaving gaps where I can put some open areas and so on.
Here is a low-res detail veiw (area not completed):
Here is the low-res 'print' view:
If I were more technically savvy, I'd write a macro to do the copying of the road outline and changing the properties to 0.5 units wider and the colour to 6...
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Commission WIP!
OK. So I've re-titled this post to be more appropriate.
I've re-done the cliff, much happier with this version, and started laying in some buildings on the main roads - adjustments need to be made. I adjusted the size of these to be a bit larger than the default size when using the street tool - these are for the more affluent residents. The rich residents will mainly be on the cliff in walled, large villas. The 'poor' buildings will likely be done using the block tool
I did a test print at 300ppi and it looks pretty good - I'll use that to plan out the rest as I read through the city descriptions.
If I were charging more, I'd probably get rid of the shadow on the cliff and shade it properly in Affinity photo...
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Scaling Bitmap Fills
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Scaling Bitmap Fills
Changed the fill style for the crenellations to be the same as the base wall. Copied them to new sheets directly below and above. The below sheet was coloured solid red with no sheet effects; the sheet above very light grey with an Overlay blend mode at 25% to lighten them a tad.
The jury is out on whether I'll bother with the floor fill styles, it looks OK and at print size most of the detail will be lost anyhow...
Still to add the remaining walls, primary residence and outbuildings as ruins. Then I've got a complicated city map to do by the end of next week! Thanks heavens there's not a lot on TV! Though the weekend is pretty full with family and other stuff...
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My First Attempt at Village Scale...
Thanks for your comments and suggestions folks.
'The Keep' is the main headquarters for the town guard. The larger, north wall is the City outer wall, everything 'South of it is within the city, hence no need for 'internal' crenellations - it's designed to keep people out, not in. Well, that's my take on it at least. Additional battlements are not part of the brief and therefore won't be included.
Here is a modified version based on your feedback...thanks again.









