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EdE

EdE

About

Username
EdE
Joined
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598
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Roles
Member, Betatester
Points
582
Birthday
February 5, 1965
Location
Ohio, USA
Real Name
Ed Elce
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5

Latest Images

  • Wilderness Encounter area - The shattered Road

    I suppose a winter scene would be more seasonal but the campaign calendar just hasn't gotten there yet. Forset Trail + SS2 and a few others. Comments/Suggestions/criticisms always welcome.

    Merry Christmas / Happy Holidays to all....


    QuentenRoyal ScribeLoopysueRalfJimPRickoOctorillaGlitchMonsenseycyrusand 3 others.
  • One night of fun - A mini dungeon with that ends with a dilema

    Thank you Ricko. I will follow up. I typically use the maps on a VTT that has it's own grid overlay but knowing how to deploy the grid on just the active map will be helpful.

    Ricko
  • One night of fun - A mini dungeon with that ends with a dilema

    Thank you

    Ricko
  • One night of fun - A mini dungeon with that ends with a dilema

    A small two level dungeon with few opponents. Just a daemon talking in your head, asking you to come down and free him as you move to the finale.


    Loopysueroflo1JimPMonsenRickoLauti
  • Random Dungeon generator for CC3+ (Beta)

    Great tool. I like the create 2 dungeons on top of each other ability even though it is unintended. Gives some funky results.

    Minor detail, the stairs are oriented such that they suggest the party is descending into the dungeon when placed at the top or left of the map but are oriented suggesting the party is ascending into the dungeon when the stairs are on the bottom or right side of the map. At some point in the distant future it would bee nice to be able to select the number of staircases and orientation. Easily fixed manually though.

    Some of the doors, like the one at the bottom center of the map below don't always visualize but maybe that's my system. I just scroll in or out and it appears.

    Suggestions/wish list

    1. Hallways. I generated >30 maps in the preview mode just to try it out and every dungeon has rooms connected to rooms, no hallways except on rare occasions. I set minimum room size to 1 and max room size to 1 with 5' squares and still didn't get hallways.
    2. Fewer doors. All maps add doors to every adjacent room (see below). Some opennings don't need doors but I guess it was easier to code that way. Not too hard to fix manually but but might be easier to add doors instead of substract. Maybe a "Door density" tool?
    3. Non square/rectangular rooms
    4. Caverns


    QuentenAleD