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Autumn Getty

Autumn Getty

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Autumn Getty
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  • [WIP] Atlas Competition Entry - Coils of the Cold Coroner

    This is a map of the final arrangement and orientation of the dungeon. I still have yet to fix the numbering in the mausoleum area, add numbering to the snow caves at the top of the map, and change the labels to suit some changes in the conception of the dungeon. Also a title and all that good stuff.

    I'm wondering how people feel about the background colour as opposed to the black? I've really struggled to find a good background for this map, as I often do with dungeons. The basic stone fills look too regular when zoomed out to do a good job here, thought they're beautiful when zoomed in.

    I'm working now to finish the write-up I started. I'm so far into it that it would be a shame not to finish it for the deadline, especially since so much of the "ice theme" of the map is actually wrapped up in the inhabitants of the dungeon. I'm hoping to find a little time to find a way to add some frost to some of the mausoleum floors as well.

    By my reckoning I have till 7 am tomorrow morning to finish, so I'll probably just submit it before I go to sleep.


    LoopysueMonsen[Deleted User]JimP
  • [WIP] Atlas Competition Entry - Coils of the Cold Coroner

    So it looks like Monsen was right. The opacity was set to 80%, and changing it to 100% alleviated the problem. I feel a little silly not realizing that, but I guess a lot of things are obvious once you know them. Thanks!

    Regarding Wyvern's comment, I had the same thought that it I liked it as kind of a ghostly image that you might not see. I guess I was a little worried people would think it sloppy. Well, I suppose I have a few hours to decide.

    JimPWyvern
  • [WIP] Atlas Competition Entry - Coils of the Cold Coroner

    Looking at the overland map and I noticed that if you look at it closely there is a very dim image of stuff that should be covered over. I used the wasteland fill in place of the regular land fill and where the hill and mountain backgrounds overlap it you can see the darker areas from the wasteland dimly. The hill and mountain fills have edge fade inner on them. Does anyone know how I can make the unwanted stuff disappear?

    [Deleted User]
  • [WIP] Atlas Competition Entry - Coils of the Cold Coroner

    Monsen suggested I put together a map for the region this dungeon will be in, so here it is:


    LoopysueMonsen[Deleted User]WyvernJimP
  • [WIP] Atlas Competition Entry - Coils of the Cold Coroner

    I've added a mausoleum area (a proper dungeon for crawling in) and a set of ice caves at the end of it. I've written a five-page document on the different areas in the mausoleum, and am working to do the same for the caves. Given that there are only 3 days left, this will likely be the extent of the dungeon. Looking at everyone else's beautiful work, it occurs to me that I might have missed the point of the contest, as I haven't done much in the way of making it look icy for most of the dungeon. I did learn how to do a lot of things in CC3 with this contest, however, including how to work more efficiently with the program.

    I watched Monsen's video about how to make ice caves and played with it a little here. I think I was able to make something that looks like snow here, but I'm curious how others feel about it. Then of course I had to come up with a rationale for the snow, so I'm imagining that this "dungeon" area is the result of a fissure in the top of hit, so it's more like an extremely narrow canyon (like 5 feet in some places). So the snow could fall in, semi-freeze, and form a kind of snow-crust that us Canadians are used to dealing with :).

    I made these areas in a separate part of the same map and will in the end move them to join the first part. I did this because I was hoping to do more stuff in the middle.


    LoopysueWyvern[Deleted User]JimP