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Jeff B

Jeff B

About

Username
Jeff B
Joined
Visits
6,022
Last Active
Roles
Member, Betatester
Points
1,259
Location
Fairbanks, Alaska
Website
https://www.akbattletech.us/endoria/
Rank
Surveyor
Badges
9

Latest Images

  • [WIP] Atlas Contest : Ingensteds Village, Seal Island, Alarius

    Ok here is the background of the village. I decided that there was too much open space so I did a change to the map that I think works for it's history. I hope my snow covered ruins effect works for the map.

    Ingensteds is a small village on Seal Island located north of the continent of Alarius. Located on the northern side of the island, Ingensteds spends most of it days in the dark and cold of winter. This inhospitable region is home to few and the village is built on the ruins of a long lost city. The inhabitants of the village are a close group that work together to survive. Hunting for food and resources groups will travel for days or weeks to bring back food and lumber to the village. There are some outsiders that take the long trek to the village to trade goods for the furs the villagers collect and use as a currency for trade. Outsiders that wish to join the village must go through a year long test to see if they can survive and work with the villagers before they are accepted into the community.


    Daytime version

    Night Version


    LoopysueMonsenRoyal ScribeQuentenRalfGlitchWyvernLoreleiMaidhc O CasainCalibre
  • [WIP] Atlas Contest : Ingensteds Village, Seal Island, Alarius

    The global light sets the overall brightness of the map. So for this map I set it at 15% which is dark. This allows the lights from the fires and building to stand out but hampers seeing the over all design of the map. I decided I wanted it brighter but just changing the global setting did not give me the effect I wanted. I should not here that I created sheets for the campfires and the buildings. This does not make editing the lights easier but allows me to turn them on or off as a set. I also created a sheet called LIGHT Moon and place a single light there to get the effect. The first version was in the upper left but that gave me the ray lines in the image. I then decided to place the light towards the middle of the map acting as a full moon over head. This gave me the effect I was looking for. Also adding the moon light I'm able to change the overall color of the map just by changing the light color and intensity. This version uses a light blue (76) at 40%.

    The map below I changed the moon light to different color just to show you how this effects the overall image. (Yellow 142 @ 40%)


    LoopysueRoyal ScribeCalibre
  • [WIP] Atlas Contest : Ingensteds Village, Seal Island, Alarius


    Thanks Sue,

    The light is actually at 90 degrees. I changed it to over head and that seems to have fixed it.


    LoopysueRoyal ScribeMonsenRickoCalibre
  • [WIP] Atlas Contest : Ingensteds Village, Seal Island, Alarius

    Unless someone fines a glaring issue I missed, I think this will be the final rendition. Added larger image to gallery.

    Adjusted the cliff shadows and added the moonlit night effect and added the smoke to the buildings. Also added the frame back in the design.


    LoopysueRoyal ScribeMonsen
  • [WIP] Atlas Contest : Ingensteds Village, Seal Island, Alarius

    Added more texture to the snow and water. Added some slight shadows around the cliffs.


    Cliff shadows still need some work I think and I need to add a few more building lights. Also thinking about making it a moon lite night.

    MonsenLoopysueRoyal Scribe