Jeff B
Jeff B
About
- Username
- Jeff B
- Joined
- Visits
- 6,022
- Last Active
- Roles
- Member, Betatester
- Points
- 1,259
- Location
- Fairbanks, Alaska
- Website
- https://www.akbattletech.us/endoria/
- Rank
- Surveyor
- Badges
- 9
Reactions
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Bag End (WIP)
Running my first One Ring 2e campaign and needed a map of Bag End. So I started working on one (my first map in over a year). Having to dust the cobwebs off the old brain but think I'm making progress with the map. Still need to finish the interior sections some more, add the labels and the lighting. I'm also working on covering the interior with Bag End hill to see if I can make it look like a hill.
Thought I would post what I have already to get some feedback on the project.
Next up I think I'll do the Prancing Pony once this project is completed.
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[WIP] Haunted Mansion
Your problem is two fold.
1) you have 2 lights on top of each other - We can deal with that but change the radius of one of the lights to 400.00
2) Change Width in degrees to 360.00 (you are set to 0 and that is the problem)
3) option change the light with the smaller radius to a different color.
Yes this is a render not a screenshot.
I also used the collar command on the file to hide the overflow objects beyond the screen.
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[WIP] Haunted Mansion
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[WIP] Haunted Mansion
Here you go.
Changes
Added moon light to Sheets Moonlight (Light #45) Light is set to a light green just so you can see the effect.
Change global light to 15% blur 2.5 intensity to 50% (Don't know if the blur and intensity effect any thing) also set angle of light to 90 degrees
I also adjusted the lights out of the church.
FYI - I cannot get your file or my edited file to render to a jpg as it crashes when it hits the lights-end sheet. This is a screenshot.
Also uploaded the .FCW file
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Community Atlas 1000th map Competition - with Prizes [August/September]












