Jeff B
Jeff B
About
- Username
- Jeff B
- Joined
- Visits
- 6,024
- Last Active
- Roles
- Member, Betatester
- Points
- 1,259
- Location
- Fairbanks, Alaska
- Website
- https://www.akbattletech.us/endoria/
- Rank
- Surveyor
- Badges
- 9
Reactions
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Community Atlas - Berenur - Temple of Aeniar
@Ricko Hasche - Thank You for the suggestion I changed the water contours like you suggested and increased the edge fade.
@DaltonSpence - The Island is on a lake so minimal tides if any. The tree line just represents where the trees start to grow beyond the shore line. But thanks for the suggestions. As far as the cave idea goes I'm sure that what ever adventures visit the island they may find a cave if the venture into the shoreline area and if not maybe they will find the secrets of the Temple or the haunted forest.
Updated map posted in gallery.
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Community Atlas - Berenur - Temple of Aeniar
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Your CC3+ folder seems to contain a version more recent than this update after installing annuals
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Community Atlas - Berenur - Temple of Aeniar
I left the roads indistinct to show little use, I have increased the road visibility on the lower part of the island and slightly on the upper part of the island. Don't know if the lake is large enough for tides but I added the water line to represent wave action on the beach. Removed the coastline as that was my next edit anyway as I really did not like it either.
Ruins added an old garden and additional bushed/weeds around the properties. Why are they abandoned? That is a mystery for some adventures to discover.
I'll post updated image when I have more of the map completed.
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Community Atlas - Berenur - Temple of Aeniar
Started working on a new map for the Atlas. Decided to do the Temple of Aeniar region of Berenur. I figure this will lead to other maps as my vision has a town around the temple and the temple is located on an island in the Aeniar Lake, so far I have the basic layout set and I've completed most of the island which I'm posting here while I work on the rest of the map. Still a work in progress but comments and suggestions are welcome. Larger image in gallery.









