Wyvern
Wyvern
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Community Atlas 1000th map Competition - with Prizes [August/September]
The third of my potentially ten villages from The Whispering Wastes in Peredur is Ivan's Keep:
As previously, there are more details in my WIP Forum topic here, and the FCW and PDF notes files are below, with a higher res version of the map image in my Gallery:
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[WIP] Community Atlas, 1,000 Maps Contest: Villages in The Whispering Wastes of Haddmark, Peredur
And so to the third map, Hex 505, Ivan's Keep:
Subject to frequent attacks by bands of Goblins and Kobolds, this had to be a defended settlement, and I thought it might be fun to use what is actually the symbol of a short stretch of straight wooden town wall, to create a neatly rounded palisade! It wasn't actually that difficult, after setting up a guideline oval to work with, ensuring the village properties stayed within that boundary, and then fitting the wall afterwards. The shortness of the wall symbol meant it actually worked rather well in this manner. As to why it's so neatly symmetrical (if not entirely to the low hill the place is built on), there is an explanation in the accompanying notes.
While less intentional, the mix of shadows and road textures does help make the palisaded settlement a very definite focal point for the whole drawing. Plus the fact the village wasn't always where it is now meant a couple of the ruin symbols that come with this mapping style package could be employed to hint at that. Most were cleared away when the Fence was being constructed, to help build the newer properties in the settlement as it now is, of course.
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[WIP] Northern Powys (Sarah Wroot Revisited)
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Community Atlas 1000th map Competition - with Prizes [August/September]
Map two in my group of small settlements is for Bruga's Hold in Hex 403:
I've updated the notes in my WIP topic about this set as well, and there's a larger version of the map in my Gallery too. Meanwhile, the FCW file and PDF notes are here:
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[WIP] Community Atlas, 1,000 Maps Contest: Villages in The Whispering Wastes of Haddmark, Peredur
Map The Second is...
Hex 403, Bruga's Hold:
A logging hamlet on the upper Swirl River, among the woods of the southwestern Siljan Hills, this is a rather isolated, frontier-style settlement, with trails leading-off to logging camps, or former ones (the trails southeast of the river crossing were where much of the timber for the settlement originated, for instance). Markets here aren't common, but the open space is handy for storing piles of fresh timber prior to sending it off down-river, or overland by trail southwards. The self-styled Queen's tough, if not as young as she was, and her extended family keeps most things more-or-less in-check here, though her nieces at The Corner Daughters have a tendency to accuse those they dislike of theft, something that works best with outsiders. The grandiose apothecary's shop-name was a random choice (it does look outwardly like a small temple), which seemed too apt to waste - see the notes above on the Crystal Cathedral - while "Merry Wares" became something of a running joke, as it cropped up randomly twice more in different settlements in this set for quite different places. I retained that too, as GMs can decide if it's at all significant.
On the original map, I started out with the woods rather denser than they are now. That looked much too dominant, and would have been unrealistic so near the settlement, so, much like the original loggers here, I had to thin them out somewhat. The mapping style makes use of both tree and bush symbols, and a bitmap tree fill drawing tool, which in combination for the densest areas here help give the woods a particularly 3D feel, although the symbols have to be applied judiciously to better hide the edges of the bitmap-fill segments. Of course, I had to delete and redraw all the first areas of the fill, as they were far too large, and it took a little experimenting to get the sizes right after that, in combination with the individual scatter of trees and bushes. Luckily, I had a fair idea of how best to achieve all this, as - although it was using a somewhat different style, and in colour - I have done quite a bit of woodland mapping for the Atlas before, for those who remember the extensive mapping series for the Faerie City of Embra - like the Wooded Places maps.





