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Wyvern

Wyvern

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Wyvern
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  • Stain Symbols for Maps

    @Royal Scribe commented: "It wasn't me who asked -- maybe Bill?"

    Yes, I couldn't recall, and when I went back to check the video, the chat was gone (as it usually is immediately after a livestream). Checking back now though, I see it was indeed Bill who asked, and unfortunately he's not on the Forum or Facebook, as far as I recall.

    These are looking good, @Loopysue ; makings of another Annual, perhaps? [Yes, yes, I know, the CC4 Overland style is taking-up all your time still; we can dream ๐Ÿ˜!]

    Loopysue
  • Live Mapping: Gritty SciFi Blueprints Prt 2

    Sue: I've just checked myself, and posted something on this here.

    Loopysue
  • Stain Symbols for Maps

    @Royal Scribe I think it was who was asking on today's PF livestream about stain symbols on maps, like the ring left by a coffee cup.

    I couldn't find anything like this in the two more recent Annuals I mentioned in the livechat, the Sticky-Note Dungeon one, CA214, or the Investigations Props & Handouts one, CA73. However, there are some stain options, like inkblots and multiple circular features, in CA06, Parchment Backgrounds. You can see some in action on this map in my Gallery.

    There may be more elsewhere too, but I suspect this Parchement Backgrounds style was what I'd thought of.

    LoopysueRoyal Scribe
  • A Hand-Drawn Fantasy Map of Jack Vance's Dying Earth

    Thanks very much, Sue! It's the style that does it really though - and that's down to Ralf!

    Don Anderson Jr.
  • A Hand-Drawn Fantasy Map of Jack Vance's Dying Earth

    Closing-in on the final stretch now, with only that southeastern quadrant to complete.

    And lo! The coastal lines did resume their former appearance (again, no idea why, but I'm not complaining!):

    There was also one new addition here, although it may not be all that obvious. It happened when I realised I'd not added the background shading polygons to the huge Fer Aquila to Black Maurenron Mountain ranges, or the Chaim Purpure one. That realisation came about after preparing the notes regarding these very background area fills previously! I went on to add a few more similar patches to the smaller clutches of hills elsewhere in places, helping to soften the landscape a little more (e.g. in Kauchique).

    All of which brings us to the final version of the map, as luckily, those last areas needed fewer labels in them, which, as mentioned previously, always seem to take the longest to get right. A higher-res version of this is in my Forum Gallery:

    This was all rather fun, and as good an excuse as any to revisit some of the tales, and explore both the Goodman and Pelgrane RPG materials more fully, to pull together the on-map notes for my version, for all it was heavily based on the Goodman Games map.

    Naturally, on reflection, there are features here that seem a bit odd, due to how that guide map had been drawn. That "Great Central Steppe", for instance, seems neither very great nor central, but of course compromises have to be made when trying to pin-down on a map things that have been extracted from a literary source, where imprecision in describing such things was to be expected, and sometimes intended (because such details were often given by characters in the stories who may not have known the information anyway, or had deliberately altered it). You'll notice too that those two later sea creatures had to scoot aside as the map's title dropped into place!

    No scale or compass rose were added. The scale issue was mentioned before, as not featuring on the Goodman Games map, which also had no compass pointer. Distances in the stories tended to be glossed-over a little vaguely anyway quite often (for instance, the distance between Canspara and Ampridatvir was noted as being a thousand leagues in one tale, although what constitutes a "league" here is anyone's guess, so essentially "a very long way" - rather like the real-world, as a league is a distance measure that's had different definitions at different times and places). I did trial a compass rose briefly, but the only suitable spot was in the lower-right corner, where it looked awkward without shifting the "Songan Sea" labels (so those then looked odd!), or making the rose too small to seem useful.

    I'm thinking now of revisiting this in future, perhaps with similar reworkings of the alternative Dying Earth maps from elsewhere, and/or compiling a variant of my own. Though I really should get back to some Atlas mapping again now ๐Ÿ˜...

    Royal ScribeLoopysueMonsenRyan ThomasQuentenMapjunkieRalfGlitch