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Wyvern

Wyvern

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Wyvern
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  • Your favourite settings? (worlds)

    Slightly surprised to find the comments earlier suggesting Greyhawk was the first world setting in/around 1979, given that Judges Guild's Wilderlands of High Fantasy setting was first published in 1977, along with City State of the Invincible Overlord. I mention these, because they were parts of the first world setting I bought for D&D as soon as they were available in the UK, in 1977-78, and there was nothing else like them for D&D at that time. They really were astonishing products, and expanded my thinking about large-scale settings considerably, and how they could be created and mapped, because of course they had lots of large paper maps! Everything published subsequently that I've seen, while having pros and cons, I've always been mentally comparing their impact on me with what "Wilderlands" had been. Probably unfair, but accurate!

    Royal Scribe
  • [WIP] Community Atlas: Snakeden Swamp, Lizard Isle, Alarius - Dedicated to JimP

    And I forgot to mention that next time's mapping is to be for a location in Statrippe, Artemisia, where I've already found a curious small island just offshore with a ruined castle...

    Loopysue
  • [WIP] Community Atlas: Snakeden Swamp, Lizard Isle, Alarius - Dedicated to JimP

    So finally, these maps have now been sent of to Remy for inclusion in the Atlas. Nothing much to add to what was last mentioned here about them, although for those interested, the three PDF files of notes for the set are here:

    LoopysueRoyal ScribeRicko
  • Ricko's Questions

    Too late to be of much use now, I realise. However, dashed lines, even when you've adjusted the settings to give suitable lines and spaces, often need minor tweaks after drawing them, as has been mentioned already. As Sue said, simply adjusting one node on the line by a few pixels is often enough to stop the unwanted "looong" line segment, or occasionally removing one node, although I find the line adjustment method is more reliable, and easier to correct. Of course, you have to check the whole line, because correcting one spot may create problems elsewhere. So again, I often draw any lines like this in shorter stretches, to keep such difficulties within manageable limits.

    The problem seems to be commoner when you have a couple of nodes quite close together in one part of the line, so again as Sue suggested, keeping the number of nodes overall as low as practical, will likely help. (Except when it doesn't, of course 😉!)

    LoopysueRickoDon Anderson Jr.
  • Dungeon Tiles 1984

    I have quite a few of the earliest items in this line, going back to the later 1970s. The earliest were some sheets of square floor tiles and wooden planks printed on card that you had to physically cut up to use. They weren't tiles as such, you just had to cut them to whatever corridor size and shapes you wanted. That's where the concept of geomorphs probably originated, to make best use of things like this. There were a few other bits and pieces with that, including a cut-up stone stair sheet, both straight and spiral, and some wooden doors. They were printed with a single colour per sheet, and good-quality, black, hand-drawn lines to show the texture. One of the stone colours was cream, with neatly-drawn, square and rectangular sub-tiles per 5-ft square (scaled for 25mm/28mm minis back then), the other stone was grey with numerous small "crazy-paving" style pieces per floor square, and a few bits missing to show it as "worn and very old", the stairs were grey with wavy-edged steps, so as to have a bit of character, and the wood doors and planking done in a pleasing red-brown. Can't recall who made them now; might have been the original Games Workshop - they were certainly the UK sellers.

    Then in the early(-ish?) 1980s, I bought up a full set of the Steve Jackson Games "Cardboard Heroes" range of A-frame standee card minis, which also had to be physically cut-up from their full-colour-printed sheets, and which had a huge array of mini options for characters, monsters and all manner of flat-lain items. You can still buy these now, but as downloadable PDFs to print at home. They're still excellent, as the artwork quality was uniformly splendid, and at the time nobody else was making things like this. Spoilt for choice in home-print options these days, of course!

    About the same time, I found a booklet called "The Compleat Tavern", published by Gamelords in 1981. This provided a whole array of tables and rules for running events of all kinds in taverns and bars in fantasy RPGs. Main reason I got it was because it had a loose foldout tavern plan printed on thick paper (mono printing on cream paper), which again came with cut-up sheets of items like tables, chairs, benches, etc, printed brown on darker cream thin card.

    Subsequent to that was a set of pull-out and cut-up printed item sheets in an issue of either "Dragon" or "Dungeon" (the TSR in-house magazines of the period), which were simply printed black on flat-lain small rectilinear tile-shapes, suitable for the items involved (jars, barrels, chests, etc.). Can't recall what date that was now, but from the basic print-style, I'd guess sometime in the 1980s.

    And lots more since, naturally, though I didn't come across anything quite like these 1984 pieces. Being in the UK though, getting hold of anything published in the States was often very difficult, and commonly expensive.

    LoopysueRoyal Scribe