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Wyvern

Wyvern

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Wyvern
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Latest Images

  • New project. Historical city detail: Padova. WIP

    That desaturated, almost "dried blood" look for the built-up areas might have interesting possibilities for those wanting to map in the expanded Ravenloft setting recently published for D&D too...

    AleD
  • Community Atlas: Isle of Zariq - Kobalt Mountain Caverns

    Thanks very much everyone - especially Monsen for adding it to the Atlas so swiftly! Glad you liked it!

    Loopysue
  • What are your favourite style from an annual?

    I agree with Monsen, on both counts - Mercator Historical was THE reason I bought the first Annual, and diversity of options for everything else (as well as thinking beyond simply mapping styles sometimes, in discussions of mapping tools, for instance).

    Something I wanted to do, and which remains in-progress, is trying out different styles from the main programs and the Annuals in preparing maps both for myself and especially the Community Atlas project. It's easy to fall into a pattern of familiarity with styles that feel comfortable, and not look beyond those, which is something I'd prefer to avoid. Luckily, the options in the Annual issues provide a large pool of options to explore ?

    JimP
  • Community Atlas: Errynor - The Isle of Zariq

    Thanks very much Jim!

    JimP
  • Community Atlas: Errynor - The Isle of Zariq

    As promised when I posted about The Cliff map, this is the first of the additional maps to accompany it, covering the Isle of Zariq, the surfaced tip of the huge seamount of the same name in the Frigid or Equine Ocean, some 750 km (470 miles) off the NW Alarius coast of Errynor.

    I realise this may come as a shock, compared with many of my previous Atlas contributions, but there's just one version of this island's map!

    In-keeping with the element of chance employed to a greater or lesser extent in all my previous Atlas items however, the original base map was generated randomly, using the island generator on the Red Blob Games website. The final map has been reworked to some extent to better fit with what was intended here, though not by much.

    The terrain symbols and some names are a little misleading (deliberately), as a quick check of the scales will show the entire island is only circa 4½ km (2¾ miles) in its largest dimension. The terrain is craggy and volcanic, as the surface sits on the main seamount's vent (it extends to the eastern offshore Tooth & Claw Reefs, so is partly underwater). The highest peak however, Lodestone Mountain, rises only 100 m (330 ft) above sea level. Smokes, mists and minor eruptions, including of geysers, are common features. The vegetation cover is generally stunted and windblown. Most of it produces plentiful seeds or berry-like fruits, as it was chiefly brought here by seabirds.

    Indeed, seabirds are the main obvious living creatures for newcomers to the place, and those mainly during their spring-summer breeding seasons. There are also many kinds of small insects, arachnids and other invertebrates. There are additional creatures less commonly seen here, as outlined in the map's accompanying PDF and text files, of which perhaps the more intriguing is a tribe of small, blue-scaled, reptilian humanoids, the Kobalts (= D&D's Kobolds), who live in a warren of tunnels beneath Kobalt Mountain. For once, and despite the classic RPG random dungeon design joke from the early days of D&D, that "I just rolled for 40 Kobolds in this broom closet", this was in fact a long-standing decision, not a randomly generated one ?

    JimPLoopysueIndara1920MonsenCalibre[Deleted User]