Wyvern
Wyvern
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Community Atlas - Forlorn Archipelago - Fisher Isle, several villages and surrounding areas
I think if you're wanting to make a series of smaller, maybe more detailed, maps, it would be useful to have a single map showing the overall layout for the whole level as well. Much as Monsen said, you might want to do detail maps for particular areas in a city, say, or a room in a dungeon, but as GM, it's essential to know too how those parts relate to one another overall.
You could though make a feature of this for the Atlas, by using different styles for the overall map and the detail ones, perhaps.
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Panzer sample thread
Very sorry to hear that @Lillhans .
Hope you can get something resolved and back to mapping (and AFV designing, naturally) as soon as possible.
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Live Mapping: Modern Atlas
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A Quick Stab at a New Map
I do have a number of Cloudland areas in my Errynor maps on Alarius, which have floating settlements of various sizes and types in places, although they're cloud-based (buildings as well as the supporting structure), so the rocky base and "real" buildings here would need some additional explanation, though that wouldn't exclude it.
The downside is I'll not be mapping any of those areas in more detail any time soon (already committed to the next of the 250 x 200 mile maps from that region, for instance).
For Jim's idea of a floating city, maybe something like what I used for the Summer Palace of the Winter Queen maps might work? That used a limited list of random places the Palace might appear on any given day, with a sketch map of the world.
Another possibility might be somewhere over the high-magic-using continent of Kentoria. Not sure any of the three more detailed areas done so far would be suitable, though it couldn't hurt to check. Or maybe it could simply float from place to place above Kentoria?
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Community Atlas: Embra - Constructed Places
Thanks very much everyone!
And on Quenten's point, the odd thing is the Character Artist portraits take hardly any time at all, by contrast to other types of map.
It is a shame that Character Artist doesn't get the same kind of updates and additions other parts of the CC3+ program suite do; some variant body and face shapes would be interesting, for instance, though I appreciate that would add a lot of extra work, fitting the various costumes and weapons, etc., to such alternate forms. Still, if you don't ask...




