Avatar

Wyvern

Wyvern

About

Username
Wyvern
Joined
Visits
3,082
Last Active
Roles
Member
Points
5,301
Rank
Cartographer
Badges
24

Latest Images

  • Community Atlas: Embra - Hilly Places

    Thanks very much Sue!

    I wanted the cliffs here to look different to yours, which I'd already decided to use for the red sandstone types at Embra, as the Palace Heights ones are meant to be a harder, volcanic type of rock. Actually, a Faerie type of volcanic rock, which has different properties and abilities to "ordinary" volcanic rock, so I also wanted the forms here to act as a reminder that something a little different to normal was involved. I also used a similar style of cliff drawing in one of the Crossing Places Streets - the Rocky Vale under Seafield Road there, again because the Vale is a weird place that can't be reached, another reminder of something odd happening there.

    [Deleted User]Loopysue
  • Community Atlas: Embra - Hilly Places

    The final Hilly Places map condenses the last four items, the streets, into one sketch:

    These have a different random design mechanic behind them to the individual-place maps, and it became a particular fascination for me to see what patterns came out of this system. Here, I had to fit hills to the streets so-created, but that wasn't particularly difficult. Some features along the routes could be added based on the various featured texts, while others simply came from the street names, or the shapes the system produced, if sometimes with a bit of adjustment, or inspiration that struck while drawing them. Circus Place though just happened to look like a huge pair of spectacles from the outset - and what greater spectacle than a circus? Well, two circuses! Not saying it definitely did, but that might have influenced the final appearance of The Eye in Western Approach as well! Plus how apt was it that Western Approach can be approached only from the west? Sometimes, you start to wonder if randomness is truly "random" after all...

    [Deleted User]LoopysueRalf
  • Community Atlas: Embra - Hilly Places

    Last of the individual Hilly Places is the segment of the Twilight Market for this set, Fair Market:

    The overall nature of this location was decided well in advance - a hilltop funfair and market, with a living-wagon camp nearby for the funfair folk and some of the traders. And another chance to play "spot the castle" as determined by the original base map! Here though, that allows the easy segregation of the funfair from the main part of the market, though there is a degree of mixing as well.

    Most of the features are temporary structures, stalls, tents, etc. Even those "walls" are beautifully-crafted wooden lookalikes, with huge tents at the "turret corners", though stout enough to support an array of stalls built into the lower part of the walls, and more along the upper level's walkway. There is a handful of buildings too, in the Inns of Trade area south of the hill and market proper:

    Those varicolor, chimneyless, long, wooden buildings, and the small, square ones, from the CA169 Fantasy Town Annual, are amazingly versatile, I've discovered. Change their sizes a little, and an entire array of market stalls appears as if by magic, especially once some of Sue's City Domes from CA144A are added to the mix for circular tents, stall roofs or awnings, including here for a theatre/performance venue (Great Dome) and a Helter-Skelter tower (with a couple of drawn additions), not to mention that square Grand Pavilion. And the wooden long-houses also work nicely as the living-caravans (with the addition of a drawn, little round chimney top for each), as well as more of the square buildings for the stores/privies alongside the vans in the Camp. Plus there are a few more oddities in the written information to go with this drawing, as normal.

    [Deleted User]
  • Community Atlas: Embra - Hilly Places

    Hilly map 5 is Sunset Mound, a rather more characterful hill than some in this set, looking a little like a fish with a small tail, the dominant upland in the area, with a swarm of much smaller, elongated hills clustering nearby:

    While the shape for The Fence hedge-lines with its dense corner copses was largely determined by the base-map being a castle, most of the interior for that was ignored, replaced instead with a small focal-point derived from the map's accompanying featured text, that bloodstained Altar of the Dying Swan. Why such a huge, empty space surrounds it, is for GMs to expand upon.

    [Deleted User]
  • Community Atlas: Embra - Hilly Places

    Miller Hill as Place 4 seemed an obvious choice for a Hilly site. However, as stated already, y'know, Embra. So this is a water mill at the top of a hill, with a stream that runs uphill to the mill pond on the summit, runs the water wheel, and then descends down the other side of the hill again! Naturally, no one here thinks this is anything unusual - how could the mill run without a water source, is the primary response to those who might seek to question the setting:

    There are some buildings on this map too, for once in the "Hilly" selection, which have interiors that can be viewed using the toggle in the FCW file in the Atlas, all being well:

    It has to be said I was delighted to see the random base map options had provided one that so obviously fitted the nature of a mill site of this, shall we say unusual, kind - those four square fields looking like the sails on a windmill. So there's a note in the PDF and text files for this map suggesting GMs could have the four fields, and their hedge/fence lines, rotate, flowing over the land surface like cloth, carrying anyone in one of the fields along with them, but only when the wind blows strongly. Everything else of course stands quite still; and not entirely by chance, the rotation centres more or less on the axle of the mill-wheel, where else?

    [Deleted User]Loopysue