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Wyvern

Wyvern

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Wyvern
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  • Problems with Text

    Try copying the text onto a new Sheet with no Effects on it in exactly the same place as it is now (so the two texts overlie one another). It may work better with the new text Sheet below the original (but still above the floor) or above the original text Sheet.

    Alternatively, you might try changing all the text's colour to something slightly different to what it is currently (because the "acne" effect seems to happen when there's something of an identical - or nearly identical - colouring on two overlying Sheets which have certain kinds of Effect in operation). In this case, it may be simply the text Sheet's Effect interfering with the specific colour and shape of the floor fill's patterning.

    LoopysueDak
  • Community Atlas: Embra - Constructed Places

    Thanks very much everyone!

    And on Quenten's point, the odd thing is the Character Artist portraits take hardly any time at all, by contrast to other types of map.

    It is a shame that Character Artist doesn't get the same kind of updates and additions other parts of the CC3+ program suite do; some variant body and face shapes would be interesting, for instance, though I appreciate that would add a lot of extra work, fitting the various costumes and weapons, etc., to such alternate forms. Still, if you don't ask...

    JimP[Deleted User]GlitchTheschabiMathieu Gans
  • Community Atlas: Embra - Crossing Places

    Not a problem, Remy. There are 58 of mine in this set alone, and I know I tend to add extra complexities too.

    In addition to all this (behind the scenes), we ran into a problem with a rogue fcw32.pal file I didn't even know I had, so some of the colours on the initial maps from the Embra set entered into the Atlas were wrong, and those files had to be changed, aside from everything else...

    On the upside, I see we're rapidly closing-in on 750 Atlas maps now, and I'd guess once all the oustanding ones have been added, we'll likely surpass the 800 mark.

    Might need to start thinking of that 1000-map contest shortly at this rate ๐Ÿ˜‰

    JimP
  • Community Atlas: Embra - Constructed Places

    Thus, and somewhat appropriately, we reach the end of the long road of all these Embra maps, with three more roads. Or "Lanes" from the map's title:

    I'm sure I don't need to mention why Red House and Grey Park at Sylphwing Rise don't have roofs that match their name-colours, or why there's both a Wyrd House and a Wyrd Hall (which folks are forever getting mixed up...) along Rusty Light Vista - the latter probably the oddest shape, with its turnings and cross-streets, of all my random street designs in the city. That's randomness for you though. I should point out, however, that those little grey-white dots scattered around Rusty Light Vista are the "large reflecting spheres" of its featured text.

    Lightning Alley is just - spooky. All the properties here appear to be deserted, and are each covered with a huge, dark, thick rubber sheet, fastened down so nothing can get in or out. And those blackened scars are from lightning strikes. And it's a cul-de-sac, so why would anyone want to come here? Faerie might be full of wonders, but they don't all have to be pleasant ones...

    And that, my dears, is, as they say, that! I'll probably be mapping something else in Errynor by now. If I've found my way out of Embra, that is ๐Ÿ˜‰

    roflo1JimP[Deleted User]Loopysue
  • Community Atlas: Embra - Constructed Places

    Last of the individual sites is the Twilight Market setting for this group of Places, Candlelight Hall. The Hall has a huge, pale-blue, glass-tiled roof over much of it, and while that was straightforward enough to draw - CD3 tiled roof shaded polygon with added Sheet Transparency Effect - the support structure took rather more thought and effort, albeit "Trim To Entity" does work wonders in cases like this, for all those roof beams. The view complete:

    Even this view indicates the interior had to be quite heavily detailed while the roof was left in place, and for once it was prepared normally with fills and symbols, not just the cream-and-green plan sketches all the other Embra interiors have received. The "normal" image above does allow the focus to be a little more on the scatter of other stalls and tents outside the Hall itself, before plunging inside. And so to that interior:

    Peering closely suggests there are a lot of windows piercing the walls, all narrow, high, point-topped, and painted with a great assortment of subjects and scenes, which with the huge see-through roof area, means that at twilight or in the dark, the lights from inside shine out like a beacon from here, partly hence the name. And just in case you couldn't guess, Smokin' Mona's is THE restaurant for this part of the Market.

    Comparing the two views here, one other element becomes clear. The internal labelling can be turned on or off separately to the other map labels this time. If all goes to plan, that should be via toggles in the Atlas' FCW version.

    JimP[Deleted User]Loopysue