Wyvern
Wyvern
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Hex Crawl Test
I like the idea of the individual structures. There are times when it would be nice to have that option with some of the overland styles, so you could have smaller settlements - and indeed even larger ones - with more individual character, especially for smaller area maps (which, to be fair, isn't really what most overland styles are geared for). Other styles work well with just a single set of settlement symbols, however (makes recognising the different types much easier!).
An all-map greyscale RGB Matrix effect usually works fine to convert colour to black and white - that's what I did here with some hex maps, rather longer ago than I'd thought!
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Seeking: Feather, scale fills
Royal Scribe asked: Storyweaver Highspace has some scale fills that might work (along with some other really fascinating fills -- has there ever been a Live tutorial using that annual?)
The creator of the HighSpace style, Joe Sweeney, did a series of tutorial videos when this was released (so for CC3, not CC3+), which are still available on YouTube. There is a link in the CA70 HighSpace 2 PDF Mapping Guide (there isn't a Guide for Part 1), but it goes to the wrong place. This link though takes you to the right place on the ProFantasy site, where you can download the videos. If you'd prefer to watch them online, they're here instead on YouTube.
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Hex Crawl Test
Just wondering if the rivers, lakes, sea and roads might not look better in this style with a darker outlining glow effect, closer to the lines used for the buildings and mountains. That might then need thicker lines adding to the trees too though. Might make the whole too cartoony though. Never easy... 😏
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WIP - Wayward Village and Inn
Glitch asked: Question - is it possible to create a similar simple style for Dungeons ? The idea would be to keep it simple, with just a few symbols to help scale rooms and identify their uses.
There are already hand-drawn options for dungeons, including the Handdrawn symbols from SS2, for example, albeit not in an identical handdrawn style to Ralf's overland style.
For the kind of basic layout you drew, there's also the Create Your Own Style pack from the first Annual, which comes with the basic OSR-style "blue" dungeon style, which is very straightforward to use, and very forgiving. You can maybe get a better idea of what's possible with it from this Atlas map I drew in this style back in 2023. That's extremely easy to recolour to not be blue, if you prefer!
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Hex Crawl Test
As a long-standing fan of hex maps, it's great to see what's being done here.
Hex maps are quite tricky creatures overall, because most of the time you need the features to fit within a single hex - it is the point of setting up hexes with a specific single terrain type in each, after all. And then you want to add specific smaller features, like settlements, interesting sites, etc., so they have to work with the terrain features as well. And sometimes you want the terrain to bleed over hex edges, and even beyond the outer hex boundaries, because that looks better and more realistic.
So yes, multiple sheet options is probably the only way to go in CC3+ - and then remember what needs to go where to look good!
The existing CC3+ hex mapping options do tend to aim for the one terrain and one feature per hex at most, so having something more artistic like this would be excellent.

