Wyvern
Wyvern
About
- Username
- Wyvern
- Joined
- Visits
- 3,082
- Last Active
- Roles
- Member
- Points
- 5,301
- Rank
- Cartographer
- Badges
- 24
-
Annual Issue 15 - Heraldry Symbols
I don't find it takes quite that long on my PC, but certainly it isn't as quick as "normal" symbols.
I suspect the only way you might speed things up would be to amend every one of the symbols using Symbol Manager in CC3+ so that all parts of the symbol go on one sheet, while it still looks the same. This would prevent adjusting the features of each symbol that are currently on separate sheets using sheet effects, although you could still adjust the appearance of the symbol as a whole using effects on whichever sheet the whole symbol is on.
That would be a lot of work per symbol, and you would be best advised to store the amended versions in a separate, new, symbol catalogue, so as not to change the original symbols in case you might want to use those again, or in case something goes wrong with the changes you've been trying to make.
On the whole, Shessar's excellent artwork options might be preferable all-round, however!
-
Forgotten Realms Interactive Atlas repairs.
Hi @Hildebrando Santos !
I don't have the old FR Interactive Atlas, so I'm not sure what the "white text" in English after you've translated it may be.
However, so far as I'm aware, you can open any older version Campaign Cartographer map in CC3+, so you don't need to convert any to CC3+ at all. If you redraw any map using CC3+, it will then save the file in that format, but that would only be a potential problem if you used an older version of the software to try to open the new map file.
You may find it easier to keep track of replies to any further questions you have by starting your own topic, or topics, on the Forum; with long-running topics such as this one, there's always the danger things will get lost along the way otherwise!
-
Mixing curves and straight lines?
It may be worth noting that using the "C" = corner command to add extra nodes can sometimes create problems because of the extra nodes very close together this generates, and you can end up with unwanted extra lines you didn't create apparently linking unconnected parts of the line to one another. You may only see these at certain zoom levels when viewing the CC3+ map, but if you can see them, they'll often export if you try to save an image, or print it out. This is far more likely to happen with fractal lines or polygons than smooth ones, as they have far more nodes in general, but that "C" command isn't always problem-free either, unfortunately.
-
Large Pit room with Pillar Platforms
I don't think there are any symbols that will do this for you easily, so you'll need to draw most of it. Thus you can just pick whatever style seems best to you for the look you're wanting to achieve.
As your initial drawing shows though, even a simple pit will give you a template from which to work with for this, although it may help to pick a spiked pit to assist in getting the descending pillar polygons to look right at their various angles. The wall lines alone help with those near the pit's edges, after which you simply need to adjust the angling as you work inwards. There's a spiked pit in the standard DD3 symbols, for instance. To make it rectangular, simply set different suitably-sized X and Y coordinates when you're adjusting the symbol's size. This will produce distortion (especially of the spikes), but as you're just using the symbol as a guide for drawing to, that shouldn't matter much.
The pillar polygons will need some shading applied to make it look like they're fading away into darkness (like the pit walls in your post here), which can probably be best achieved using additional polygons drawn over the "lower" parts of the pillars (try the darker Solid bitmap fills that have various transparencies built in), coupled with some edge fade effects to blend one to the next (you'll need to set up several extra sheets to get this to work well enough). It probably won't be quick or easy to do this, because you'll have to keep stopping and thinking about what to do next (I know I would, which is what I'm basing this on!).
If you get stuck, just ask again here. Or maybe someone else more technically adept will come up with a much more elegant, and swifter, solution in the interim!
-
Sinister Sewers - Style Development Thread (CA207)




