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JimP

JimP

Still working on my Traveller site. Nothing uploaded yet, but I have about 100 planet maps on 4 sectors. Just have to do the uwp for each, post articles, and do a few solar system maps.

About

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JimP
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Location
Earth or Alpha Centauri A-B system
Website
https://jimp.monsen.cc/
Real Name
Jim
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Departed Legend - Rest in Peace
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18

Latest Images

  • my Tunnels and Trolls world so far

    Some arrow updates.

    What do you think ?
    AleD
  • my Tunnels and Trolls world so far

    Just added some text to the world map.Petal area map is done with a map. The rest on my site, for area maps, are partial png save as. When I have time I'll make small area maps and add them to the site.
    AleD
  • An arcology dungeon

    Tier 3.

    Room 13 rotates, the squareness is an illusion.

    A character could go from room 6 to room 14 using rope K; however, the door into room 13 is locked such that most common spells like Knock wont open it.

    Stairs L and M go down to Tier 4 of the pyramid.

    Stairs G, in room 8, also go down to the next Tier.

    While there is rock below these rooms the fog obscures that. So the three stairs going down to Tier 4 are partially encased in fog.

    All rooms and stairs are enclosed; however, some cracks and small openings will let the characters see the fog below. When walking down stairs G, L, and M the characters will observe a fog enshrouded passage in front of them.
    RickoGlitch
  • Crestar, Southern Hemisphere, Dwarf Home, take 2

    Put this off redo for too long of a time. And I don't want to startle anyone, but I'll be using effects as you can see. I know, the 3 torches' lights in the upper room shouldn't be casting shadows.

    Looks comfy ? Particularly the entrance room ? Nice comfy chair in front of one of Shessar's fireplaces. A banquet table. Fresh water, etc.

    it is all one big trap.

    Oh, and the sub-domain is gone. So link removed.
    Ricko
  • An arcology dungeon

    Here is part 3 of inside of level 2 of the arcology.

    The correct colors are displayed. My regular players, upon seeing yellow or green objects in a dungeon would go on alert or panic. I've done things in dungeons like this as I think its funny, but my players find it scary due to its not in the books.

    The E connects to part 2 of level 2 of the arcology, the numbers are room numbers. Three secret doors and areas are also here.

    This map was made with Annual 66 Isometric Dungeons. I think tieing in the path of the levels using this mapping method is going to be a pain. I'm sure I'll think of something.
    EdE