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Crestar, Southern Hemisphere, Dwarf Home, take 2

Put this off redo for too long of a time. And I don't want to startle anyone, but I'll be using effects as you can see. I know, the 3 torches' lights in the upper room shouldn't be casting shadows.
Looks comfy ? Particularly the entrance room ? Nice comfy chair in front of one of Shessar's fireplaces. A banquet table. Fresh water, etc.
it is all one big trap.
Oh, and the link to the new site.
Looks comfy ? Particularly the entrance room ? Nice comfy chair in front of one of Shessar's fireplaces. A banquet table. Fresh water, etc.
it is all one big trap.
Oh, and the link to the new site.
Comments
Nice to see some effects in your map. Just a few simple effects can really enhance a map.
This version of Dwarf Home I'm making a sketch map of the side view so I can better track how far down it is to the next level, and make sure I don't lower a floor too far, nor raise a ceiling too high.
I used, in the past, a variable triangle to show my players the angle of descent for stairs and ramps. All stairs so far on this one.
Yes, the two blue-green passageways are slightly sunken and that is water. Nasty algae and moldy water. Two rooms and 1 passageway with cobblestones, but they are more gravel than anything else. They go crunch crunch when walked on. The checkerboards ? Well, I have had chess boards in my dungeons before, where characters had to cross it with standard chess moves, but these aren't anything but painted squares on a floor.
The spiral stairs lead up to level 1. Area C, room 21.
Do the stairs connect ? I haven't decided yet, maybe the characters have to dig, and hope the passageway doesn't collapse downward, or its a teleport across.
The two blue circles are fountains; sometimes one, both, or neither are magical. Nice brazier, why you could toast bread on it.
The big green crackling sphere symbol lists it as a teleport; however, this one sings 'I'm hungry, come on over ! Are you hungry ? I'm hungry to !'.
Psst, the walls are made of brick. Could there be room for just another brick in the wall ?
Gee... long time ago on this one.
Anyway, levels 3 and 4 are now on my site.
9 maps, level 3. There are links to all 4 levels on my site on this linked page.
level 4 part A. Level 4 has 10 maps.
my old level 5 has a castle on a rock pedestal... I'm going to keep that and maybe make it larger. Not sure when level 5 will be completed as I'm going over each of the maps. 147 for this level. Since I;'m changing them from 240' x 180' to 300' x 230' there will be fewer... and I might shrink the level as well. Or make it into 3 sections like my old level 4 which was in two parts. Characters had to go down to level 5 or up to lvel 3, to get to the other part of level 4.
I would post a link to the level 5 overall thumbnails page, but it isn't on the site yet for Old Crestar.
Old castle area: 240' x 180' new castle area, 300' x 240'
The old castle had sliding stone blocks. The red dashed arrows are the moving parts. Room numbers and measurements.
Not sure about the new one yet.
Funny to have the writing on its side - perhaps the map needs to be rotated 90 deg
It was a map just for me originally. I wanted the numbers to fit in each room.