JimP
JimP
About
- Username
- JimP
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- Member
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- Earth or Alpha Centauri A-B system
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- https://jimp.monsen.cc/
- Real Name
- Jim
- Rank
- Departed Legend - Rest in Peace
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The Human Diaspora c.3590 CE (WIP)
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Forgotten Realms Interactive Atlas repairs.
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Community Atlas - Forlorn Archipelago - The Bleakness - Dungeon of the Dragon
Dungeon of Confusion, Upper level. Note the room numbering, U for Upper level.
Dungeon of Confusion has 3 levels.
upper:
U1 ) Three open pits with spikes, an open pit with a treasure chest at the bottom. A cage. Greenish stone floor.
entrance path from Cold Keep: Blue water looking cube blocking passageway. roll a d6. 1 or 2, characters go to lower floor when they go through the cube; 3 or 4, middle level; 5 or 6, lower level. There is no physical sensation, but the characters will feel dampness, but not get wet.
U2 ) Cobwebs, no visible spider. Five piles of rocks, greenish stones on the floor..
U3 ) circular room 20' high. Rough brownish floor. Two grills, movement can be seen below them. An illusion.
Two tables with a candelabra and a plate of food with utensils. Three hexagonal tables with plates of food. The stone spiral stairs goes up 15'.
Secret door to the Southeast: push on left side.
U4 ) Three baskets of apples, a rectangular box of squash, three torches, and a huge skull.
The south table has 2 books, a roll of metalized cloth ( I call it in my game world shimmer sheen. Worth lots of platinum. ) A scroll case, and a possibly magic necklace.
There are a few possibilities with the skull. 1 ) it just has glowing eyes, and does nothing; 2 ) it cackles when the characters walk in, says loudly 'Beware !' then falls apart into dust, 3 ) Warns 'There is no singing and dancing allowed in the Dungeon ! besides the band is on holiday ! then sinks into he floor.
U5 ) not there.
U6 ) odd-shaped room. 5 open pits, Three obvious pits, closed. Two tables, one with food trays.
passageway from Flame Keep: roll 1d6. 1 or 2, passageway raises up to upper level; 3 or 4, passageway goes to middle level; 5 or 6, passageway slants down to the lower level.
Passageway between U6 and U7 is moldy.
U7 ) A bellows, 2 anvils, and a furnace. Campfire in all four corners.
East secret door: push on right side coming into the room.
U8 ) Six trees, and several bags of grain.
U9 ) Five rocks with lichens growing on them. Four statues: if asked a question they will point in a random direction, or shrug their shoulders. Moldy floor and passageways.
U10 ) Two pillars and a statue. The statue sighs, frowns, and shrugs randomly when asked a question.
Fresh torch on the south wall.
U11 ) Small ruined building.
U12 ) Five piles of rocks, 2 pieces of driftwood, and a cold, not buring, campfire.
U13 ) Stone walls that go to the ceiling. Whispers can be heard coming from wherever the characters aren't in this room.
U14 ) Empty, but when the characters move, their steps echo.
South passage to this room, hidden door, with greasy palm prints on right side.
U15 ) Five chests, 4 open pits, one open pit with spikes.
U16 ) The stone floor squeaks when anyone walks on it.
U17 ) Three tables, 3 open chests. Behind a secret door is an unopened chest. That room also connects U17 and U18.
U18 ) Two ballista, 5 buckboard wagons, two cloth and a person as a target for the ballista at the south end.
I may add more corridors and regular doors.
I may or may not put U5 in this map. I apparently forgot it, and may put it in later.
I'm currently waiting for a phone call about my vehicle repairs.
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Community Atlas - Forlorn Archipelago - The Bleakness - Dungeon of the Dragon
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Community Atlas - Forlorn Archipelago - The Bleakness - Dungeon of the Dragon
Last map of the day. At 90 feet, the scale bar is a bit small. I'll look into moving it after I finish working at/looking over passageways under and over the rooms.
The brick floors look better on my computer... or these could be bricks that have become loose.
Overall map.
The water lower right, I am contemplating a passageway over to the icy river down where the water level is located.
CSUAC stone stairs.



