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WeathermanSweden

WeathermanSweden

About

Username
WeathermanSweden
Joined
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3,615
Last Active
Roles
Member
Points
459
Location
South of Lübeck in northern Germany
Website
https://www.astroinfo.se
Real Name
André Franke
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Surveyor
Badges
6

Latest Images

  • How would you create a fantasy port/harbour rpg battlemap?

    This is more a result of "Trial on Error" than actually knowing what I am doing exactly...?

    ...it is a floating wash tub by the way - not a pile...?

    LoopysueMonsenRaikoDaishoChikara
  • October Community Challenge - City Streets - VOTING POLL in first post

    This is area 6 for submission. Bow of Promises Street - your way from or to the harbour of Dunor.

    The .FCW includes the night version that can be viewed in my gallery or in this discussion:


    LoopysueMonsenLillhansMaidhc O Casainzace66[Deleted User]Raiko
  • October challenge: Bow of Promises (Street) WIP

    @Loopysue - I have now changed the the chimney smokes - thank you for your advice, Sue!

    As @Wyvern points out it has to do with coloured symbols - the tend to be somehow self-luminous in the night... ? ...and I did misread your comment: can't even see the stairs at night What stairs? ? Oh - stars, I see...?

    Added some more details to the properties - some more things to explore/discover "behind" the houses...

    So, I think I have kind of cleaned up my sheets and effects. The only Atlas-incompatibility are my "stripes" but I can post the edge-stripe image as well - it has to be put in the Filter->Images Folder. @Monsen Is that ok Remy?


    I will submit the day version "only" - but it contains of course even the night version.


    This is how you turn day into night..

    BUILDING WALLS:-> Check both Wall Shadow effects

    BUILDING OTHER:-> Check RGB Matrix Process -> Change Transparency from 50 to 5

    SYMBOLS:-> Uncheck Wall Shadow, Directional -> Check RGB Matrix Process

    For all the following LABELS, BACKGROUND HIDE, TEXT HOUSE NAME, TEXT HOUSE USE, MAP BORDER PACK, CARTOUCHE -> Check RGB Matrix Process


    @Monsen Where to put this instruction?



    MonsenWyvernLoopysue[Deleted User]Raiko
  • October challenge: Bow of Promises (Street) WIP

    I recently watched Remy's video tutorial about making night version maps of existing day versions. So I gave it a try and ended here:

    By now the environment is lit up only by light from inside the houses. I thought about placing some light sources outside but could not find matching symbols for that. There are open fire symbols but placing them near all the houses with thatched roofs seem kind of dangerous...?

    Loopysuemike robelMonsenRaiko[Deleted User]jmabbottWyvern
  • October challenge: Bow of Promises (Street) WIP

    @Monsen Yes, it is ment to be a more peaceful part of the town...but as you say - who knows what is hidden behind the houses in the bushes or the cellars of the houses...

    But that is up to the user of the map - that easily can be turned into a "dark-bow" area thanks to the fantastic possibilities with sheet effects. Already by simply turning of the "rainbow-effect" you get a rather neutral map with a slightly cold touch (matching the cities geographical position on Nibirum)

    @Loopysue Thank you Sue for your kind words!

    For me one of the most difficult things was the decision where to end the map and how much of the environment should be shown. At the same time I felt that the surrounding buildings should not distract to much from the place / street that should be mapped. And most fun was/is testing sheet effects ☺️

    LoopysueRaikoMonsenLoreleiWyvern