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Monsen

Monsen

About

Username
Monsen
Joined
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Last Active
Roles
Administrator
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8,982
Birthday
May 14, 1976
Location
Bergen, Norway
Website
https://atlas.monsen.cc
Real Name
Remy Monsen
Rank
Cartographer
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27

Latest Images

  • Reinstalling on a new machine - where do I find my custom tools to import?

    Saved effects settings are found in @System\Effects. They are regular .fcw files

    Drawing tools are found in @System\Drawtools. Each style has it's own folder here, and each draw tool is a .dto file, and if it is a macro tool it will also have a .dtm file and optionally a .fcw (for preview) file.


    Effects are stored in the map, so existing maps will have all their effects on a new install.

    Jimmy MedinaJimPScottALoopysueroflo1
  • Names on maps

    Not really sure how well mixing text labels and number labels would work, but in the end, the only way to know is to try and see if you are happy with the result. There are no absolute rules you have to stick to.

    If I were to do that though, based on the elements in your list above, I would probably use text labels for geographical features and town names, and then use numbers for "interesting locations" like battle sites, ruins, cultural location, etc.... This seperates "proper" map information from supplementary information.

    Loopysue
  • Names on maps

    That's generally a good approach. The most important for people reading your story is to identify the places they read about on the map. Then you can expand on it later with more names if you write more stories set in that location.

    LoopysueJimP
  • Expansion to Ellis Prybylski Watercolor Style

    A good style can never have too many symbols.

    • Symbol varity is always good. Just variants of some of the same symbols would be great, like variant bridges and castles and towers and more
    • Different races and cultures, as you mention elves, dwarves, halflings, orcs, but also culture-inspired like middle-eastern, far eastern, jungle tribes, aztec/maya inspired, bad/evil lands
    • How about a mountain symbol with a dragon on top of it, and a volcano and a mountain with a mysterious cave
    • Ships and sea monsters
    • Windmills
    • fruit trees
    • a black cat pushing things off the edge of the map
    • icebergs
    • all kinds of ruins, cities, castles, towers, etc
    • a snow and ice fill.
    ScottAJimPWyvernthegreysentinelEukalyptusNow
  • SOLVED: Why are my Dungeons of Schley textures blank in DD3?

    By default, templates only contain references to the fills used for the style (You REALLY don't want to have them all listed, trust me :)), so that means that drawing tools not made for the current map style will show up using the currently selected fill (see your status bar), instead of the actual fill used by that tool in it's native environment. (Your current map seems to be the Ancient Tombs style)


    There's more information in this FAQ topic, including how to import the fills to the current template:


    LoopysueJimProflo1RattyEdE