Monsen
Monsen
About
- Username
- Monsen
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- May 14, 1976
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- Remy Monsen
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Question about running the CC3+ Program
When you see the fcw32.mac file, you are in the wrong folder. That is the data folder.
When you installed CC3+, it let you pick the location of where to put the data files (which you have put on d). The program files themselves are always installed under C:\Program Files (x86)\ProFantasy\CC3Plus, you don't get to change that. (A few notes here, if you have a non-english installed, these names may display localized in your language, and if you have a 32-bit version of windows, just drop the " (x86)" from the path)
But here is another way to make a desktop shortcut which works for any program (except MS store apps):
- Find the CC3+ icon in your start menu, right click it, select More, and then Open File location in the submenu.
- This will open an explorer window to the location the start menu shortcuts are placed. Now just right click the CC3+ icon here, and choose copy.
- Finally, right click on an empty area of the desktop and choose paste.
Edit: Seems you were posting your latest post as I was writing this, but I'll leave it up for reference.
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Botched VTT token attempt
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Forgotten Realms Interactive Atlas and Campaign Cartographer 3+
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Executing a macro from the command line
It is not possible to call such things from the command line. CC3+ wasn't written with batch processing in mind.
You can talk to CC3+ from an external program using the Intercom interface however, which means you can send commands from an external program which are then run as commands inside CC3+. I don't have a tutorial for that on hand. Some information can be found in this old blog by @saunderl http://cc3-developer.blogspot.com/search/label/Intercom
The second alternative is to make your own XP which opens up a lot of possibilities for expanding CC3+ with your own code. I don't think you'll be able to implement more command line options or prevent the gui from loading though, those things are (most probably) beyond what an XP can do.
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Battlemap Resolution and Scale
When you need to to a precise export, make sure that you only export the map itself, and not any border/screen, as this will mess up your calculation. This is typically what causes the drifting you describe since then borders steal some of the pixels you calculated for the grid cells, they suddenly aren't 50 pixels anymore. Use the save as rectangular section to accomplish saving just the map. Make sure that the export size is calculated correctly, for example, a 11 by 12 squares map sghould be exported as 550 by 600 pixels to fit with 50px/square
Also note that 50 px/square does not give you a very high quality result if you like to zoom in as in your image above. I recommend at least 100px/square, MapTools handles that fine (Of course, that also means that the players get sent a bigger file, so you need to weight quality against bandwidth/transfer times here)
Generally, I also prefer to leave the grid off from my CC3+ export, as it generally isn't needed. That also minimizes the effect of drift a bit, but again, drift won't be an issue if the export size is correct.
Maybe my blog article here can also help you a bit:







