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Monsen

Monsen

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Username
Monsen
Joined
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726
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Administrator
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9,029
Birthday
May 14, 1976
Location
Bergen, Norway
Website
https://atlas.monsen.cc
Real Name
Remy Monsen
Rank
Cartographer
Badges
27

Latest Images

  • Quo Vadis Monthly Symbols?

    I would love to see dungeon/floorplan symbols expanded for SS4. I always seem to be missing some symbols for my maps. I would love to see small sets based on rooms/professions, such as:

    • The Smithy
    • The Stable
    • The Library
    • The Kitchen
    • The Chapel
    • Alchemist's Laboratory
    • Rogue's Room
    • Fighter's Room
    • Wizard's Room
    • Priest's Room
    • Ranger's Room
    • Paladin's Room
    • Halfling Den
    • Elven Abode
    • Gnomish Hut
    • Armorer's Shop
    • Forester's Hut (including tree stumps)
    • Torture Chamber
    • Prison Cell
    • The Garden
    • City Streets
    • Animal Pack
    • People Pack
    • Siege Weaponry
    • The Castle
    • Shipboard Equipment
    • Dragon's Lair
    • Mystic Portals
    • The Inn
    • Stained and Ruined Furniture
    • Murder Victims


    For overland, I wouldn't mind some more decorative elements, like more ships, airships (both those that look like a fantasy variant of a modern zeppelin, and the more high fantasy ones that look like an actual huge ship carried by a ballon). Different city styles from various cultures and time periods are also very appreciated, I wouldn't mind seeing some modern-looking cities to plop down on that map, and perhaps some steampunk-flavored ones too.

    [Deleted User]WyvernKenMJimProflo1LautiLizzy_MaracujaRalfdragarhirFersusand 5 others.
  • Some Traveller sub-sector maps I have done

  • Would a Curved/Globe Map Style be possible?

    Anything is possible from a drawing perspective, but there are several of CC3+'s tools that don't work correclty

    • Measurements, including distances and angles assumes a a flat map. These can't be used to get accurate data on a curve
    • Drawing tools that stop at the map border only work with straight orthogonal lines. This feature doesn't work along a circle or angled line
    • Images are rectangular, anything not-rectangular will add empty areas on exports.
    • The coordinate system assumes a flat surface, coordinates won't be correct for a curved world.
    • Effects also assume a flat surface. This is why many effects cannot be used properly in an isometric map. Not quite as big a problem on a curved map, most things will probably still look fine.

    But that said, there are already styles for a curved approach, like the Mercator style from the very first annual (later updated in a newer annual).


    LoopysueJimProflo1
  • Import from FT3+ to CC3+ for D&D world

    Generally, for a whole-world map, Equirectangular works fine. But it distorts shape and area as you get closer to the poles, so it isn't as good a projection for areas far to the north or south. Here something more true to shape may be desired, like the Equal earth projection. For the polar regions themselves, something like the Lambert Azimuthal Equal-Area may be a good idea.

    Basically, each projection in FT3+ comes with a descriptive text, I advice you to read it.

    LoopysueWinchester
  • Import from FT3+ to CC3+ for D&D world

    One or many from FT3+ depends on how much you care about map projections. FT3+ operates on spherical planets, so to get it into CC3+, a projection needs to be used. No matter which projection, the exported landmass will be distorted.

    So, if you want the detail maps in CC3+ to match the world map in CC3+ as much as possible, start by exporting a single world map to CC3+, and then extract continent maps from that.

    On the other hand, if you want your continent maps to actually have the true shape, then they should come from the FT3+ map, possibly with another projection, instead.....

    Winchester