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Monsen

Monsen

About

Username
Monsen
Joined
Visits
723
Last Active
Roles
Administrator
Points
9,029
Birthday
May 14, 1976
Location
Bergen, Norway
Website
https://atlas.monsen.cc
Real Name
Remy Monsen
Rank
Cartographer
Badges
27

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  • Guide: Discussions and Questions

    When starting a new topic here in this forum, you have the choice between creating a discussion or ask a question:

    So, what are the differences between these?

    Discussion

    A discussion is just the regular forum topic, and what most the topics here in this forum are. This is basically the default choice, and it is always appropriate, there are really no situations where you should absolutely use a question over a discussion. In some cases, a question may be better, but a discussion is never a wrong choice. Use a discussion if you are unsure.

    Question

    A question is a special case of a discussion. The idea behind questions is that you can ask a question, and then select the best answer to that questions. This allows other users know that there is a solution to this question, and is helpful when new users stumble upon it, as they can immediately see what the solution is instead of reading through the entire thread in the hope that there is a solution in there.

    Mostly, it behaves exactly as a discussion, but there are a couple of differences you need to be aware of

    • Questions allow the poster to accept or reject any answers that people provide. This is done via the links that appear on the bottom of each answer. Your responses here will be shown to the other users of the forum. As the asker of the question, it is expected that you do take the time to at least accept one of the solution (provided there is a suitable one). You don't have to go around rejecting all the others, but if the answer is clearly wrong or misleading, you should reject it. Note that people do get points from accepted answers, so accepting a valid answer is an expected way to say "thank you" (Although you can still make a thank you comment if you want)
    • Questions show up on the discussion list with a tag showing it's status. It will show either Question (when there are no answers, or all answers have been rejected), Answered (Somebody has provided an answer, but it hasn't been accepted or rejected) or Accepted Answer (The asker have accepted one of the answers). These tags is a visual indication to others if there is a question that might need their attention, or if you are looking for a solution, you can see if one has been provided yet.
    • Accepted answers are shown at the top of the page, right below the questions. This means they are taken out of the natural comment order. This means that a question ideally should be as self-contained as possible, because an answer that says something like "Just replace X in Somebodys answer above with Y and it will work" will look weird, because when accepted, the comment they are referring to may even be on another page. It is possible to accept multiple answers though, so if someone gives a good answer, and then somebody gives a good clarification, both can be accepted. But I do recommend that people avoid referring to other posts when answering questions, or if they need to, use a proper quote containing all the relevant details from the post you are talking about.

    Questions work best when they address a single concrete problem that can be answered in a single comment. They should expect a concrete answer that can be marked correct, so they should not be opinion-based like "which color scheme do you think look best for my map", those kind of questions are better used as a discussion. Questions of a very complicated nature that are bound to lead to many comments back and forth with follow-ups and clarifications are also best suited as a discussion.

    DaltonSpenceLoopysueJimPJoeyD473pdjWyvern
  • How do I clear a status message?

    Just do STATUSMSG; on a line by itself

    DaltonSpence
  • HomeBrew World of Andaar by F.W.Whited Drawn By D.A.McDowell CC3+

    I would separate out the darkest sea contour on it's own sheet here (with the appropriat eeffects). You may notice that it doesn't blend with the next level like the medium one does. This is because edge fade only considers the edges of the total content on a sheet, not each individual entity.

    QuayuazueLoopysue
  • Cartographer's Annual - all the issues linked in one place

    That's the point. I don't need to make them stickies. They won't clog up the all discussions page, but they are still super-easy to find by visiting the category directly, since it will be focused with a rather short list of posts.

    Vanilla does have two kinds of stickies though, category stickies, and all discussion stickies, so I can sticky something inside a category without making iy a "global" sticky. But that is hardly needed as long as the contents of those categories are rather limited

    DaltonSpenceLoopysue
  • Remy Monsen

    Remy Monsen here, hailing from the cold shores of the Icy North. Well, something like that anyway, depending on your own location.

    Born back in 1976, I am currently 44 years old (and since I am going to forget to update this, I leave it to you to calculate the new value based on my birth year as time goes on). Currently (and always has been) living in the city of Bergen on the west coast of Norway.

    I am mostly an IT-guy, and having been that since my young days. I got my first computer when I was about 8, a Commodore 64, and I was immediately in love with what you could do with a computer once you learned how to program on it. Most of my work and studies through the years have been IT-related. Among other things, I was an officer in the Royal Norwegian Navy for 7 years, managing and supporting IT systems. And now I am an Assistant Professor at Western Norway University of Applied Sciences, teaching stuff like networking and software development.

    I first got interested in the ProFantasy products during the 90's when looking at the ads in Dragon magazine, I was so mesmerized over how good that looked compared to my hand drawn attempts (drawing is NOT my strong suit), and I needed maps for my RPG campaign which I DM'ed. Well, they where too expensive for a penniless high-schooler back then, and my computer was an Amiga 500, while the ProFantasy stuff required a PC, so it wasn't really available for me back then. I do remember getting more and more enticed by it as the ads started to expand, and then showed up in color.
    It wasn't until I started my career as a naval officer that I actually got my first computer and the money to buy software. I have to admit, it took me a while to get to properly know CC2. My main use cases was dungeons back then. I was DM'ing in the Forgotten Realms game world, and I had all the overland maps I needed provided by the campaign setting itself. But as many others, I had a bit of an issue getting CC2 to do what I needed, so I often fell back to simpler tile-based mappers, which allowed me to create a decent map in a few minutes. I did get tired of these simple mappers though, they never was able to make what I really wanted. so I kept coming back to CC2 and experiment with it. But it wasn't until the day I sat down and more or less read Allyn's excellent Tome of Ultimate Mapping from cover to cover, working through every single tutorial in there that I really got CC2. After that, I never looked back. Today, I am the maintainer of the Tome, and I hope everyone who owns it finds it as useful as I found it back then. There are still traces of Allyn's original tome in there, but I have rewritten most of it, to ensure it is a relevant resource to modern Campaign Cartographer 3+. Lots of the old tricks from the CC2 days are no longer need. For example, back then, we didn't have effects, so we had to make outlines on the text manually. Back then, that was a highly useful technique for making text readable, today it is only used for very special cases.

    I am the maintainer of the Community Atlas Project, a collaborative project where we all build a world together. I encourage everyone to come along and help with the project by submitting maps, you don't have to be a pro. You can read more about the project here.

    I also have my own YouTube channel where I post CC3+ tutorials, as well as write blog entries for the ProFantasy Blog.

    As for my own mapmaking, most of my maps are made for use in my own campaign. I am a Dungeon Master, and after getting tired with the published worlds out there, I decided it would be much more fun to make my own, so I made the World of Virana, where I run my players through their adventures. I have a wiki for the world, but since my games are face-to-face, I am not good at updating it to often. You'll find a subset of my maps there. I also try to put my maps into the community atlas at the same time if I can find a good spot for them, nothing better than getting the atlas expanded at the same time when I am making a map anyways.


    View from my house and view of my city (city pic does not cover the area where I live, I live a bit outside the main city)



    LoopysueWyvernBarliman[Deleted User]WeathermanSwedenJoeyD473RaikoWinterblightDaltonSpence