Monsen
Monsen
About
- Username
- Monsen
- Joined
- Visits
- 703
- Last Active
- Roles
- Administrator
- Points
- 8,982
- Birthday
- May 14, 1976
- Location
- Bergen, Norway
- Website
- https://atlas.monsen.cc
- Real Name
- Remy Monsen
- Rank
- Cartographer
- Badges
- 27
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Reinstalling on a new machine - where do I find my custom tools to import?
Saved effects settings are found in @System\Effects. They are regular .fcw files
Drawing tools are found in @System\Drawtools. Each style has it's own folder here, and each draw tool is a .dto file, and if it is a macro tool it will also have a .dtm file and optionally a .fcw (for preview) file.
Effects are stored in the map, so existing maps will have all their effects on a new install.
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Export separate sheets
Try this macro, it is an improved version that handles some problems that sometimes occur when you try to export a map without a proper MAP BORDER (And unfortunately, when you hide all the sheets, you also hide the map border, even if the map has one).
Note that the following macro still have some considerations:
- It expects the map to have a MAP BORDER layer and a map border on it. It uses this information to figure the size of the map and uses that size for all the sheets. This avoids the potential crash, and also ensures that all sheets are exported at the same size even if they are not filled with content
- Sheets in CC3+ can have characters that are not valid in windows file names, such as a slash. Such sheets WILL cause an error message, and can cause the entire process to crash. Make sure to avoid special characters in sheet names when using this macro. Note that sheets with such names may be in the drawing by default, such as "WATERS/RIVERS" or similar, sheet names in official templates were never created with file names in mind.
- Change the export settings in Tools -> Options -> BMP, JPEG, PNG before running the macro. Make sure to TURN OFF the launch image viewer option.
MACRO TTT GFNSP FName *.PNG IFERR end GETLAYERL P0 MAP BORDER GETLAYERH P1 MAP BORDER SAUTOHIDEON SSET; :loop SNEXT IFERR end SGETNAME SName GL DName FName APND DName _SHEET_ APND DName SName APND DName .PNG WBSM DName;P0;P1 IFP 1 loop :end SSHOWA ENDM
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Expansion to Ellis Prybylski Watercolor Style
A good style can never have too many symbols.
- Symbol varity is always good. Just variants of some of the same symbols would be great, like variant bridges and castles and towers and more
- Different races and cultures, as you mention elves, dwarves, halflings, orcs, but also culture-inspired like middle-eastern, far eastern, jungle tribes, aztec/maya inspired, bad/evil lands
- How about a mountain symbol with a dragon on top of it, and a volcano and a mountain with a mysterious cave
- Ships and sea monsters
- Windmills
- fruit trees
- a black cat pushing things off the edge of the map
- icebergs
- all kinds of ruins, cities, castles, towers, etc
- a snow and ice fill.
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SOLVED: Why are my Dungeons of Schley textures blank in DD3?
By default, templates only contain references to the fills used for the style (You REALLY don't want to have them all listed, trust me :)), so that means that drawing tools not made for the current map style will show up using the currently selected fill (see your status bar), instead of the actual fill used by that tool in it's native environment. (Your current map seems to be the Ancient Tombs style)
There's more information in this FAQ topic, including how to import the fills to the current template:
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Community Atlas - North West Berenur - Azin Forest
These maps are now in the atlas. Thanks @Ricko Hasche for another excellent contribution.
Note that the Adill, Reefs and Uldir was wrongly scaled, they were about twice as large as the corresponding area on the parent map, so I re-scaled them and edited the scale bars.










