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Monsen

Monsen

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Username
Monsen
Joined
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703
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Administrator
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8,982
Birthday
May 14, 1976
Location
Bergen, Norway
Website
https://atlas.monsen.cc
Real Name
Remy Monsen
Rank
Cartographer
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27

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  • Symbol Catalog Doesn't Match PNG files

    Both of those are normal, if not immediately intuitive behavior.

    For the top one, notice those three are not symbols, they are drawing tools. Now, drawing tools only work properly in a map of the style they were designed for, and you seem to have a Mike Schley symbol catalog open, but your map is a CC3 Standard Overland. Since the appropriate fill styles (Mike Schley in this case) , the tools default to showing the currently selected FS instead of their configured one, since it can't display something that doesn't exist. If you want to use those tools in that map style, you must first import the appropriate fill styles.

    The second is down to how CC3+ identifies symbols in a map. Basically, it uses the name as a unique identifier, and if you place a symbol that already exists in a map, it will use the existing symbol. In this case, a compass rose with that name already exists in the map, so it uses the current one instead of the one from the symbol catalog (This is again down to using the wrong symbol style for the style of your map). You can fix this by either deleting the old compass rose from the map first using symbol manager to remove the definition, or you can rename it, also in the symbol manager, and then the names won't conflict, and attempting to insert the new one will work. Of course, this is only needed for symbols where the names collide.

    Of course, considering your map isn't a Mike Schley one, my guess is that you just opened up the wrong catalog? You'll probably be wanting to use those that match the style of your map.

    JimPLoopysueUwe Britfeldroflo1
  • Symbol Fill: Symbol name always crashes

    To start with the basics, you're probably not wanting to use the Symbol fill at all. It is a very ancient way of filling with symbols, and only gives a very regular pattern. You're probably want to use Draw -> Symbols in Area instead.

    Not sure about the crashing, but I am able to reproduce it, so I'll bring it to the attention of the developer. But this fill type is likely to go away in the future, so a fix is likely to be lower priority.

    roflo1JimPRatty
  • Clearing the way for rivers/roads

  • Live Mapping - Combining Styles

    This livestream I plan to teach you all a bit more about combining styles. I have shown elements of this before in many of my live mapping sessions, but this time I am going to make it a focus of the stream, and give a more complete and coherent overview of the process.

    We will talk about thinks like setting up your own template that combines the resources from two styles so you can have everything at the ready when you make a new map.

    As usually, you can visit https://youtube.com/live/reoS0Mzlnzk at the appointed time (which you should see in your time zone in the left forum sidebar) to watch the video, or use the player below.


    LoopysueRickoScottAJulianDracosMichael Roehrl
  • Duplicate Entries in Symbol Manager

    I need to open this in a debugger and walk the drawing list to confirm this, but this is what I suspect happens:

    Symbol definitions are kind of a separate drawing, and when you edit a symbol, the editor locks you down to the insides of that symbol definition, with no access to outside resources.

    So, when you place your self-exploding symbol into the editor window, there doesn't exist a definition for it there. And even if a symbol is set to explode on placement, it is still placed as a symbol, causing the symbol definition to be copied into the definition of your symbol. The symbol itself is exploded, but the definition is still there.

    Now, when you exit the symbol editor and go back to the drawing, suddenly everything is available again, leaving you with 2 definitions of the same symbol, one in the main drawing, and one inside the definition of your table.


    So, how to deal with this. Many ways really, choose one of them:

    • Just delete the duplicate symbol from the catalog. Yes, this removes both, but you can then reinsert the non-exploding original if you want it there
    • Before closing the symbol editor window, bring up the symbol manager, as that will just display the definitions inside that definition, and delete it from there. The symbol manager should ideally be blank when opened from within a symbol editor window.
    • Don't edit symbols this way. Define everything in your main drawing instead, remember to explode everything, and then use Symbols -> define symbol to define a symbol from the selected entities in your drawing
    Jason ReidLoopysueJimProflo1