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Monsen

Monsen

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Monsen
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May 14, 1976
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Bergen, Norway
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Remy Monsen
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  • Invalid License?!?!?

    Please contact support, they should be able to get this fixed for you.

    JimP
  • CC3+ World War Unit Arrow draw glitch

    I am not aware of any know problems with this command. Seems to always work fine for me. Are your arrow settings set to sensible values, like in my example dialog? What about the sheet you draw them on. Are there any effects on that that might turn them invisible (like a powerful transparency or edge fade effect)?

    Any example of a problematic map?


    JimP
  • Colourising a textured fill tool

    GE vshape SELBYP

    GV vrandom RANDOM*360

    You cannot use the commands like that. SELBYP doesn't return entities that can be stored in a variable, all it does is change the selection mode to be by prior instead of the normal selection procedure. Also note that GE doesn't actually store an entity, it stores a set of coordinates where the entity is located, that can be used to grab the entity but it doesn't store the entity itself.

    Likewise, RANDOM doesn't have a return value. The command is used very similar to the GV and similar command, i.e. RANDOM varname will cause a random number between 0 and 1 to be stored in varname. You can then manipulate this further.

    The SHADEPOLY command also need a second argument for the pitch.

    Also be careful with those semi-colons. Commands in CC3+ are executed by using either a new line OR a semicolon. Using both means you are basically creating an empty line, and in CC3+ that means repeat the previous command.

    You can find the correct syntax of all the commands in the table in the tome, or in the spreadsheet in @documentation\tome\commands.xlsx

    Mythal82JimP
  • Colourising a textured fill tool

    I haven't tried this, so don't know if it works but you should be able to use a series of commands:

    RANDOM - to generate a random number (multiply the result of the command by 360 to get random degrees)

    SHADEPOLY - to make it a shaded polygon at the randomized angle

    SETFSFLAGS 192 - Turns off shading by light, leaving only rotation.

    Mythal82
  • Colourising a textured fill tool

    Good work.

    CHANGEC requires a color number (black is 0), so unless you have defined a variable called BLACK and set it to 0, that's why it fails for you.

    LoopysueMythal82