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Royal Scribe

Royal Scribe

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Username
Royal Scribe
Joined
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Member
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3,476
Birthday
February 5, 1968
Location
San Francisco, California
Website
https://legacy.drivethrurpg.com/browse/pub/31814/Royal-Scribe-Imaginarium
Real Name
Kevin
Rank
Mapmaker
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16

Latest Images

  • [WIP] The Royal Chapel

    I meant to say that the background grass is just temporary! There will be a full, proper landscaping done before this map is complete, making heavy use of Forest Trail's grass and dirt patches. (But yes, those are grid lines.)

    This particular church isn't meant to have shingles. The angled central part is supposed to be plates of metal. The rest of the roof that's more terra cotta-colored, are flat parapets like on a castle. As this is a royal chapel built on the grounds of a castle or a royal estate, the architecture is meant to match that of the castle's.

    I do have plans in the near future to do a village church with slanted, tiled roofs.

    Don Anderson Jr.Glitch
  • [WIP] The Royal Chapel

    As always, I have half a dozen maps "in progress" at any one time. So while I'm still working on my dwarven homes of Arbor Hollow for the Atlas, here is the first pass at the exterior of a royal chapel.

    It's meant to be a free-standing structure on a royal estate, rather than a chapel that is inside or attached to a castle. Think something like St. Mary Magdalene Church at Sandringham House, the vacation home of the British royal family.

    There will be a graveyard on one side, a garden on the other side (maybe a pond?), and royal crypts below. The crenellations are meant to be more decorative, to keep the architecture cohesive with whatever castle it shares the grounds with -- but they might come in handy if there's a zombie outbreak.

    This primary uses assets from Sue's beautiful CA149 Beaumaris Castle (2019).


    LoopysueQuentenRyan ThomasShessarGlitchAleD
  • A Hand-Drawn Fantasy Map of Jack Vance's Dying Earth

    Thank you, @Wyvern, I appreciate the recommendation.

    WyvernDon Anderson Jr.
  • [WIP] - Atlas - Doriant - Gold Coast - Gongodûr - Arbor Hollow - Dwarven Townhouses

    I've been toying with the idea of creating a subterranean dwarven city, and to test some approaches, I decided to revisit my village of Arbor Hollow to map our floorplans of some of the dwarven homes. When it's ready, I will submit it for the Atlas in a separate thread.

    This set up maps will be limited to DD3 plus two annuals: Volume 15 from 2021 (primarily Darklands City and Marine Dungeons) and Volume 16 from 2022 (Creepy Crypts and Forest Trail). It's built on a Creepy Crypts foundation with extra fills and symbols from the others.

    Open to naming suggestions instead of "Dwarven Townhouses."

    Arbor Hollow was designed for the village maps as part of the 1,000 Map Contest. I did Summer, Autumn, Winter, and Spring versions of the map -- all are in the Atlas but only summer was submitted for the contest. It's a village at the outskirts of a dwarven kingdom. I thought the village would have a mix of dwarves and humans living there. You'll notice in the map below that there are towers embedded in the rocky hillside. My thought was that these are the entrances to dwarven homes carved inside the mountain.

    This will be six towers marked in the section in yellow of this map:

    I thought these would be like townhouses, where each home has a private entrance, and each home has interior stairs to get to the upper levels of the home, but it's like a condominium complex with common areas behind the homes.

    Here's a first pass at the ground floor level. I have not put in doors or furniture yet, so this is just the general layout of ground floor rooms.

    Of the six towers in this map, five lead to private homes but the sixth -- third from the left -- opens to a passageway leading to the communal areas in the back (allowing for other villagers to use those facilities). On this floor, those facilities include two wells, a chamber with three geothermally-heated pools, a room that will have a cold-plunge pool, and dry and steam saunas. The common area also has a great staircase heading up, which will lead to other community features like a botanical fungi garden.

    Each private home uses slightly different tilework to make it easier to visually see them separately. The ground floors will have rooms like dining rooms and kitchens. Each home also has an internal staircase that will lead to bedrooms on upper floors. And of course, each home has a back door leading to the common areas of the complex.


    LoopysueRyan ThomasQuentenMonsen
  • Community Atlas: Temple of Nidag, Stormwatch, Emerald Crown Forest, Alarius

    Yeah, happens to me, too. I see and read every new thread here, but since the forum jumps you down to the last post in the thread, sometimes I miss other additions to particularly active threads.

    Don Anderson Jr.