Royal Scribe
Royal Scribe
About
- Username
- Royal Scribe
- Joined
- Visits
- 8,944
- Last Active
- Roles
- Member
- Points
- 3,244
- Birthday
- February 5, 1968
- Location
- San Francisco, California
- Website
- https://legacy.drivethrurpg.com/browse/pub/31814/Royal-Scribe-Imaginarium
- Real Name
- Kevin
- Rank
- Mapmaker
- Badges
- 16
Reactions
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[Atlas Submission] - Doriant - Gold Coast - Eknapata Desert - Sakherma Ruins
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No toggles.
Description
Sakherma Ruins
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1. Temple Stairs Entrance: Here, the stairs from the temple ruins above descend to human-created chambers. The northern staircase is blocked by sand, but a glass wall keeps the sand from filling the chamber below. The southern staircase is relatively unobstructed.
2. Monks’ Cells: These three chambers appear to once have been home to the monks who maintained the original temple. Game Masters: At the Game Master’s discretion, one or more of these rooms may be occupied by the dragon’s humanoid allies – kobolds, dragonborn, or perhaps sorcerers with a draconic bloodline.
3. Treasure Display: This room is practically cluttered with statues and tapestries. Game Masters: Here the dragon has created a veritable museum showing off its favorite treasures, including a display of magical armaments.
4. Pond Entrance: At the base of the pond, a mighty glass wall keeps the pond’s water from flooding into the tunnels. Game Masters: The dragon can magically pass through the glass without harming it to bathe in the pond, or for another escape route to the outside surface.
5. Dunes Entrance: A great glass wall keeps the sand dunes from pouring into the caverns. Game Masters: The dragon can pass through the glass without harming it in order to reach the surface of the desert, or to devoir travelers camping there.
6. Tunnel Entrance: This tunnel connects the upper and lower caverns.
7. Main Lair: It is readily apparent, if visitors haven’t already figured it out, that this is a dragon’s lair. Piles of coins, particularly copper ones, form its bed.
8. Egg Nest: A blue dragon’s egg lies on top of a pile of coins infused with the dragon’s magic to keep the egg warm when the dragon is away.
9. Ritual Chamber & Treasures: Here the dragon keeps most of its magical treasures. The dragon may also shift into human form to conduct arcane rituals from time to time.
10. Wyrmling Lair: The bedroom for the dragon’s “teenage” child.
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OSR Dungeons - The Goblin Outpost and the Lost Tomb
Inspired by today's Live tutorial, here's my quickie dungeon map, old school style. I decided to add gridlines and remove the transparency effect from the grid sheet so the grid would stand out prominently, as if I drew the map on graph paper.
Some goblins have set up an outpost in some caves located near the ruins of an ancient temple for a long-forgotten civilization. Unfortunately, the goblins seem to have accidentally poked their way into a forgotten crypt, disturbing a long-slumbering occupant who isn't particularly happy with its new neighbors.
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[Atlas Submission] - Doriant - Gold Coast - Eknapata Desert - Kukaar
For those who didn’t know, this is designed in the beautiful Ancient Cities style that @C.C. Charron designed for the 2024 annual.
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[Atlas Submission] - Doriant - Gold Coast - Eknapata Desert - Kukaar
Hi Remy @Monsen!
I have discovered an Atlas submission for the city of Kukaar that I either failed to tag you in or quite possibly failed to submit at all. My Apologies! This is ready to be added at your leisure.
This is for Doriant - Gold Coast - Eknapata Desert - Kukaar. You'll find Kukaar in pretty much the center of the Eknapata Desert map. It does not have an unusual toggles.
Thank you!
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[WIP] Research Saucer Shuttle
I intended to have three decks, but ended up pushing it to four because it was hard to squeeze medical and living quarters into a single deck. And even then, I had to make compromises (like bunk beds, and deciding to have a standard crew of six rather than eight).
Deck 1: Engineering & Cargo
This is the lowest deck. On the left side is an airlock door with an (unseen) retractable ramp, for planet surface landings. The center has a ring hatch for connecting with other space craft. A tractor beam can also pull objects into the craft from here. The ship's main computers and engineering systems are here, including life support, artificial gravity generators, shield deflectors, the cloaking device, propulsion systems, sensors, weapons, communications, and more.
Cargo (mostly specimens collected from the planet) can also be stored here wherever there's a little spare space.
Deck 2: Medical & Cryo
This floor is dedicated to medical care and biological research (including a lab table where local fauna can be...examined). There are four cryogenic tanks here for emergencies -- not enough for the entire crew because this is not an interstellar space craft and the cryo tanks are for emergencies. Usually that means keeping an injured crew member on life support until the ship can return to the parent vessel or space station. Sometimes if a shuttle is stranded, it can keep the crew alive (in rotating shifts) until help can arrive.
Deck 3: Habitat
This is where the crew lives when they aren't on duty. As this ship is only intended for short missions of a day or so, sometimes a week, the living quarters can be more cramped than on their parent ship. The crew even has to sleep in bunk beds in a shared room. There are two bathrooms with showers.
The other floors were already posted and haven't changed. I'll see if there's any feedback and then post the final set.




