Royal Scribe
Royal Scribe
About
- Username
- Royal Scribe
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- Member
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- 3,185
- Birthday
- February 5, 1968
- Location
- San Francisco, California
- Real Name
- Kevin
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- Mapmaker
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[WIP] Atlas Contest - Yréas Kóltyn Village (Kingdom of Enía, Gold Coast region of Dóriant)
Making some final adjustments while writing up the description to submit this. Moved some of the treehouses around to make it slightly less grid-rectilinear, though I can't do too much without essentially starting from scratch. Even though the bridge symbols are short sections, it doesn't have curved sections, so my options for winding elevated walkways is limited. I do have ideas for how to do that next time, but it's another thing I'm not sure I can implement in this map without starting over. I also added some more trees and bushes below some of the longer walkways and around the neighborhoods, but not too much -- didn't want to totally hide the village. I agree that the typical wood elf village would be concealed enough that most non-elves walking by probably wouldn't notice it, but since this village is a major destination for pilgrims because of the temple, it's probably less concealed than most. I also added more to the upper canopy to hide the chimneys of the treehouses where lighting fires wouldn't be advised.
Here's how it now stands:
And here's a battlemap with the "Tree Canopy & Treehouses" layer hidden:
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[WIP] Kingdom of Gongodûr
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[WIP] Kingdom of Gongodûr
Okay, the first thing I did was back another backup of the FCW in case I didn't like the fractalization and couldn't undo it. ;-)
The fractal command isn't something I've used that much, and when I tried it on this map earlier, I wasn't sure of which settings to play with. While I think the smoother map works for a map of this scale, I rather like the Depth 2, Strength 40, smooth result on the rivers. Fractalized a few of the roads but not all -- there were some where it just made the road look overly-caffeinated.
With the place names: I added names for the settlements and rivers that were missing them (let me know if I missed anything important). I've played with the Glow settings a bit. I'll post the FCW, too, if anything has adjustments to recommend.
Here it is without the borders:
And again with the redrawn borders:
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Aspidochelone
Today would have been my grandmother's 105th birthday (she passed away six years ago). She was fond of turtles, so in her memory, I designed this silly little map of an aspidochelone, a giant turtle.
In mythology, the Aspidochelone was a sea creature portrayed as either a giant whale or giant turtle -- a creature so large that it would be mistaken for an island covered with sand dunes and vegetation. Sailors would camp out on the "island," but when the heat from their campfires awakened the creature, it would plunge beneath the waves, killing the intruders.
In my campaign world, one of my religions is loosely inspired by astrology. There are twelve gods depicted as mythological creatures who are shown in the heavens as constellations of stars. They each consecutively take precedence for one-twelfth of the year, when their constellation is most prominent. Each is assigned to one of the four elements, as well as one of three qualities. Chelys, the Aspidochelone, is one of these gods. He represents Water Resolute, "the great sea depths in their untamed but passive state." (The other water gods are: Tuthose, the kraken, Water Ascendant: water in its wildest, untamed form, like hurricanes at sea; and Melquart, the hippocampus, Water Adaptive: water tamed for use in drinking, cleaning, powering watermills, and the like. Chelys' month is the eleventh month of the Common Calendar at the second month of Autumn. (The calendar begins on the Winter Solstice.)
Anyway, here is an aspidochelone.
This isn't intended for the Atlas or the village competition, it's just for fun.
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Community Atlas 1000th map Competition - with Prizes [August/September]
I am also ready to submit Eilân Danaäd, my sea elf village and harbor.
Primary Style: Marine Dungeons
Toggles: "Lighthouse Glow" layer turns on/off a glow indicating where light from the lighthouse emits.
It's located just north of an island off the coast of Enia, the elven kingdom on the north coast of the Gold Coast region previously submitted in this thread, in the area marked with the yellow box.








