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KertDawg

KertDawg

About

Username
KertDawg
Joined
Visits
4,331
Last Active
Roles
Member, Administrator, ProFantasy
Points
370
Birthday
February 16, 1978
Location
NC, USA
Website
https://playbyweb.com
Real Name
Kertis Henderson
Rank
Surveyor
Badges
6

Latest Images

  • Calling for Testers of VTT Export

    We have an early version of a VTT export program. I'd like to find some testers to try it out. It handles Roll20, Fantasy Grounds, MapTool, and Foundry. If you want to test it out and give feedback, please shoot me a private message.

    It's early and rough, but it works. I'd like to test existing maps, new maps, different templates, and different types of users.

    Thank you!

    RelytseycyrusLoopysueRoyal ScribeEdEHungrySponge
  • [WIP] - The Griffon's Eyrie

    I think this is great. This sort of tells a story on its own.

    I almost hate to say this, so please forgive me. I think a few clouds would give the map some extra depth, make it more vertical. It certainly doesn't need it, but I wanted to share the idea.

    Again, great work!

    Royal ScribeRicko
  • Smokey Hollow, PA

    OK, first off: This is excellent. I was immediately intrigued. That's a big part of any map: "Why should I keep looking?" You answered that one!

    So, I have to ask this: Which part of PA? The inhabitants of each of the two halves would probably behave very differently in such a setup. It's a fun situation.

    Great work!

    Ryan Thomas
  • What's your rank and points?

    Congratulations! I for one think that's a big deal. Here's to 1000!

    (I was going to write, "Oh, I don't think these things are important," and then write 2 more messages to follow up. 😆)

    Royal ScribeDon Anderson Jr.
  • Game Masters: Preferences for Labeling on Game Maps

    @Monsen I was going to type something here, but you said 100% exactly what I do.

    I'll add that many commercial modules have 2 maps: 1 with labels and 1 without. One is for the DM and one is for a handout. You might also consider "fog of war." How do you handle what the characters cannot see yet? I have covered the maps with blank paper to hide what's around the corner, and I've also tried printing each small area on different papers so I can tile them together when the party can see an alley, etc.

    BTW, Dioramas 3 comes in handy here!

    Royal Scribe