KertDawg
KertDawg
About
- Username
- KertDawg
- Joined
- Visits
- 3,985
- Last Active
- Roles
- Member, Administrator, ProFantasy
- Points
- 340
- Birthday
- February 16, 1978
- Location
- NC, USA
- Website
- https://playbyweb.com
- Real Name
- Kertis Henderson
- Rank
- Surveyor
- Badges
- 6
Reactions
-
Post-processing Map to Age It
I've been working on this off and on for a few days. I appreciate all the help and input.
I experimented with matrices, and I think a scaled unity matrix (contrast) and adding brightness is exactly what I needed.
The multiply blend mode gives the texture underneath. This is a success.
Now to actually finish the text. That's another story...
Thanks again.
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Post-processing Map to Age It
OK, done. Here's a screenshot.
It looks similar, but a little darker. I'm going back and forth between thinking that lighter text glow is better, and then thinking that the darker glow looks more "realistic." I then tried disabling the RGB Matrix, and this makes it look even darker but with more contrast.
I actually like this! Do you know of a way to decrease contrast so that it looks a little faded and not just sepia?
Thanks for the ideas! I appreciate the help.



