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KertDawg

KertDawg

About

Username
KertDawg
Joined
Visits
4,192
Last Active
Roles
Member, Administrator, ProFantasy
Points
364
Birthday
February 16, 1978
Location
NC, USA
Website
https://playbyweb.com
Real Name
Kertis Henderson
Rank
Surveyor
Badges
6

Latest Images

  • Show me your science fiction maps!

    I have been working on an XP command to generate a system map for my conversion of Buck Rogers XXVc to D20. It's coming along, but it's not complete. The game relies on dates so that distances between bodies changes, and thus so do trade and politics. I'll share this once it's finished.

    I know you weren't asking for surface maps, but I do have a remake of a spaceport from that game. (I just noticed a few mistakes, so sharing this might be a good thing.)


    LoopysueRoyal ScribeMonsenRickoWyvernroflo1
  • Post-processing Map to Age It

    I've been working on this off and on for a few days. I appreciate all the help and input.

    I experimented with matrices, and I think a scaled unity matrix (contrast) and adding brightness is exactly what I needed.

    The multiply blend mode gives the texture underneath. This is a success.

    Now to actually finish the text. That's another story...

    Thanks again.

    LoopysueJimProflo1
  • Post-processing Map to Age It

    OK, done. Here's a screenshot.

    It looks similar, but a little darker. I'm going back and forth between thinking that lighter text glow is better, and then thinking that the darker glow looks more "realistic." I then tried disabling the RGB Matrix, and this makes it look even darker but with more contrast.

    I actually like this! Do you know of a way to decrease contrast so that it looks a little faded and not just sepia?

    Thanks for the ideas! I appreciate the help.

    LoopysueJulianDracosroflo1JimP