Nemo_Noone
Nemo_Noone
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Wizard's Tower
An evil wizard's tower, high among the mountains. The first floor has a throne room, banquet hall, kitchen, storage, and workrooms. The second floor has a sitting room, library, office, and museum. The third floor is primarily guest rooms (even evil wizards have friends). Fourth floor is the wizard's personal apartments. Fifth floor is where all the wizard stuff happens - your arcane labs and summoning circles and such.
Total square footage (that was fun to calculate): ~33,000 ft (10,000 m)
Symbols and textures come from a variety of sources, primarily from DD3, Forgotten Adventures, and Mike Schley.
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Mountain Compound
This was a map I made for a campaign involving a cult of space-crazed alien worshipers (the Night Heralds from Pathfinder). It's built primarily inside a low mountain, with a nearby village of enslaved lizardfolk.
Assets and textures came mostly from CC3+, Mike Schley, and Forgotten Adventures.
The exposed portion of the fortress is primarily an observatory with a two-story tower.
Tower level one, an astronomy lab.
Tower level two, the grand magical telescope known as the Eye That Stares Into The Void.
Below the ground floor is the first dungeon level, with barracks for slaves and guards alike.
Dungeon level two is home the rank and file cultists, and features a tavern, salon, and public baths heated by magic. There is also a secondary exit that leads to a switchback path down the mountain (E3).
Dungeon level three is for research. It includes two libraries, a museum, and a balcony that looks down into the floor below, a giant animated orrery suspended at its center (area F14).
Dungeon level four features all manner of laboratories. The massive orrery (G15) takes up two stories and leads to the floor above.
Dungeon level five is the domain of the cults' leaders, and also has a shrine dedicated to the black void of space (area H37).
And last, I have an obsessive need to make cutaways to help me visualize space. This is not pretty, but it gives a good sense of scale.
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How to make walls more interesting
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Wizard's Tower
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Wormwood Manor
About a century ago, a wealthy family of vintners known for their signature absinthe constructed Wormwood Manor. They eventually fell on hard times and, a few decades later, were forced to sell the estate to a group of scholars who intended on transforming the place into a school of astronomy, astrology, history, and mathematics. These scholars were secretly cultists who venerated the void and its alien inhabitants.
Wormwood Manor is thus a strange amalgamation of country mansion, university, and cult stronghold. There is the main manor house, a servant's quarters, a guard barracks, stables, and some outbuildings. Notable areas include the observatory and the second basement level, where the cult conducts their most nefarious rituals and schemes.
Assets and textures came mostly from CC3+, Mike Schley, MS Forlorn Cottage, and Forgotten Adventures.
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Mountain Compound
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How to make walls more interesting
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How to make walls more interesting
Thank you, I was happy with everything except the walls. Here's the final product:
https://forum.profantasy.com/profile/gallery/14415/Nemo_Noone/455
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How to make walls more interesting
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Wormwood Manor
Thank you. I do, but I have pretty minimal effects - beveling and glow on walls mostly. I'm still getting a hang of all the different sheet effects. One reason I keep my maps "cleaner" is because that lets me use them in virtual table tops - Foundry specifically - where I can add things like lighting. If I were to make a map purely for artistic merit, I would turn on shadows too for example.





