 
    DoubleDouble
DoubleDouble
About
- Username
- DoubleDouble
- Joined
- Visits
- 232
- Last Active
- Roles
- Member
- Points
- 173
- Birthday
- April 10, 1990
- Location
- Midwest, USA
- Real Name
- Cole Hinkel
- Rank
- Surveyor
- Badges
- 2
Reactions
- 
        [WIP, Feedback Requested] Practice by mapping Glorantha
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        Discord Server
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        Marine Dungeon - a Cartographer's Annual development threadVery Nice. I can imagine flowy underwater vegetation, bits of shipwrecks, colorful coral decorations... I'm excited for this one. I think one thing to keep in mind is that some maps could be pulled off just by applying a tint and effect over the whole map, if the whole thing is on the ocean floor or something - like this example I'm just pulling from Google. 
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        What is your favorite annual?
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        Marine Dungeon - a Cartographer's Annual development threadThere are no "real" limitations from this being the case - only if the players don't like it. Kinda like if everyone sat down to play checkers and you started playing chess. Maybe everyone would love to play chess for a short change or maybe there's a reason they would rather play checkers; depends on the people and the game everyone agreed on and sat down to play. 
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        How to Represent Elevations in a Top Down DD3 Map?
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        City of Nyxotos for the Community AtlasI love the city so far! I especially liked how purposeful each placement of building is. One thing that looks a bit odd to me is the straightness of that bottom left line, almost as if the city planner was tired of doing all this and just cut off the boundary of the city sharply. ;) Just for my own knowledge, historically, I'm curious if building walls out in the water was a thing? I had the assumption that sea-walls would be built directly on the coast, and then since harbors tended to be at sheltered locations, places would float massively heavy chains with barrels between the most outer points of the coastline. (see https://en.wikipedia.org/wiki/Boom_(navigational_barrier) ) - but I would love examples where walls were built. Whether historically accurate or not, I think it's pretty cool. I would make up reasons for the walls to be there if I had to in order to include them. 
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        CA style development - "Darklands City" (issues for September and December 2021)I don't know my history as well as I should but I just kind of imagine an arthurian age where most people of power are corrupt and everybody knows it but is too fearful to stand up to it, so they purposely keep that fear cycle turning with public displays of punishment. Getting in good with certain officials means you are untouchable, up to the point of your usefulness anyway, so crime is common and it is a risk to even try and prevent it from happening. Then the players enter. 
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        Mixed style battlemap
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        Marine Dungeon - a Cartographer's Annual development thread
 
                             
                            




 
        



