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AleD

AleD

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Username
AleD
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826
Birthday
February 21, 1982
Location
Padova, Italy
Real Name
Alessandro Devigili
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Surveyor
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9

Latest Images

  • Which style for... Post apocaliptic meshup

    A glimpse at the new upcoming map with a bunch of new place tokens.

    Still under construction ;)


    LoopysueMonsenJimPRalfJulianDracosLautiRicko
  • Tokens in search of a map.

    Here some extra examples:


    RalfLoopysue[Deleted User]MonsenTheschabiJimProflo1JaysOutjmabbott
  • WIP Large Area, small village and battle maps. For a viking-ish Trudvang campaign

    Some changes and a new map.

    I changed a bit the first battle map, adding a small tower, some details here and there and a bit more darkness.

    And below the new map (again a night map) to be used as location for RPG. It is "Runa's Hut", number 7 in the village map. It is a very simple use of SS4. I tried to add some lights to simulate fireflies. What do you think?

    (UPDATE: I did add some - probably too small- yellow dots close to the lights of the fireflies. It looks well in CC3+ but the final result is not much different, unless suuper zoomed in. I'll try to do slightly bigger spots ??)


    Below the CC3+ files.


    MonsenLoopysueBlackYetiLoreleisimianorganismWeathermanSweden
  • New project. Historical city detail: Padova. WIP

    Hi!

    I Think I am done with the map. It is not super polished but I think it is ok.

    It is, at least, quite faithful to the original (that is the reason of the super small text).

    As always, suggestions and critiques are welcome. 😃

    

    LoopysueMonsenDaltonSpence[Deleted User]WyvernDaniel Pereda De Pablo
  • Ink Paint effects

    I recently wanted to have something on my map that looked like ink (for a frame). So I started to explore a bit the possibilities that the "displace" effect has (inspired by this discussion by @WeathermanSweden), especially when used multiple times.

    I wanted to get something similar to a watercolour but, after some testing, I stumbled in something that resembles (for me at least) oil colour or wax colour. I created different sheets where the effect works better for lines of different widths but is always based on a series of "displace" effects and some edge fade. For the displace I created some .png files (displace maps). This can definitively be improved but it doesn't look too bad:


    The first two are not super nice and have a touch of waterish... The wider the line, the better the "oil effect".

    Of course, it can be used on text:

    Or with textures rather than solid colours:

    A quite different result can be obtained just by moving up and down the effects on the sheet. For example:

    This is an "old ink" effect (for narrow lines).

    The wider the line the closer to wet paint or spray it becomes:


    These are all based on "normal" png files:

    and this

    that was originally provided by @WeathermanSweden.

    Using "bump maps" can also result in interesting things (those seem to work, generally, on a more detailed scale, given the same "displacement amount" and "texture size") and you can easily get them from the web.

    Below two maps (Mike Schley inks) with the 4 sheets used for the examples above.

    To use them just copy the .png images to the "...CC3Plus\Filters\Images" folder.

    I suggest to play around a bit to get how the displace efefct works (also trying other displace map files). Adding "blurs", "fades" and "transparencies" can also give some interesting extra twists.

    Note that @roflo1 opened a super interesting topic about "pencil drawing effect" and @Lillhans provides a suuper cool way to get that result completely different from the one I explored here.

    I think I will explore a bit more this topic, maybe combine the two methods and post the results here.

    JimPLoopysueLillhansTonnichiwaWyvernWeathermanSwedenroflo1Calibre
  • New project. Historical city detail: Padova. WIP

    No worries @Loopysue!

    Actually after another fresh install it works much better. I am not working much on it in the last days but it never crashed.

    As mentioned I managed to go on a bit with the project adding some details here and there. But now I think I didn't use the best template: I found another map of, more or less, the same time with much clearer details. I may try to use it to fill the "holes" with proper content (which is in 90% of the cases just gardens ?).

    Below how it is slowly progressing:


    JimPLoopysue[Deleted User]WyvernLillhansIndara1920WeathermanSweden
  • New project. Historical city detail: Padova. WIP

    Hi everyone!

    I started a new small project using the Ferrari's style. I will redraw some portions of old-ish maps (1600-1700) of the city I'm living in, Padova. I came up with this idea after seeing some maps cowering parts of the medieval walls and canals' borders while under restoration.

    I really love this style (I should thank @Loopysue, right??), for which I am rescaling a bit the fills to fit better the small map's size. The style may look "easy" to use as the drawing tools are quite straightforward. But, because of that, I think it is really important to have a clear idea of what colour you want to put where. So I think it is a good style to train with on map's "color composition"... if you get what I mean.

    There are still many things to do (as the fields borders, walls details, buildings internal gardens...) but I already like it. I am not sure where I will put the legend: bottom right seems a good place but I get intrigued by @daperdepa map composition with the legend on an external box on one side.

    I may use it for a play with some RPG like Vampire, Lex Occultum, or maybe Vaesen.

    If you wonder, the map shows the roman "Arena area" with the Scrovegni Chapel (where a famous Giotto painting is present) and the Augustinian "Eremitani" monastry, together with the surrounding canal's, parks and city.

    MonsenDaniel Pereda De PabloLoopysueJimPLoreleiCalibre[Deleted User]
  • Rotaliana WIP. A dark map of home.

    I think I just finished refining a bit that map (one tree at a time, one day after the other 😅).

    I quickly add some contrast and details with a picture-handling software.

    All names are jokes made out of the real names.

    If you happen to visit northern Italy, go there and taste some teroldego 🍾... Or climb the Brenta 😊... It is a nice area.


    LoopysueJimPRaiko[Deleted User]DaltonSpenceCalibreRicko
  • Wet medley and a city!

    I am about to start a series new maps.They will be dedicated again to the RPG Brancalonia. The game has a series of free assets inspired to a daily medieval journal (should be free to get on drivethruRPG under the name "The daily Jinx", it is quite funny to read if you like the genre). In the first number there is an adventure called "The Phantasm of the Sea of Shadows" for which I will (slowly) create a couple of themed maps.

    I was thinking about a city map (of Borgo Guiscardo) and a small battle map of the "Fang of Bitchfish". For the last, I will merge the marine dungeon by @Loopysue and the Ship Deckplans (did @Ralf put it together? Correct me if I am wrong). I think the two may work very well together! For the city, I am still not sure. I would like to try out the Darkland City style but suggestions are welcome 😊.

    Below are the two suuuuuuuuper preliminary sketches:

    That's just an idea for now... things may change (and my drawing skills should improve or stay hidden 😅).

    LoopysueJimP[Deleted User]LillhansWyvernGlitchEdERickoLautiWazzebu
  • Wet medley and a city!

    After changing the scale of the city (going for something much much smaller) I did some progress:


    There is still a lot to do. But besides the obvious things (cartouches, some fields, more plants), I feel I am missing something... 🤨

    I can't say what I am doing wrong but I know that things are not looking nice. Is it the background of the houses? Is that just a matter of adding more details?

    Suggestions?

    Thanks for the help.

    MonsenTheschabiLoopysueDaltonSpenceRalfGlitchroflo1JimPLauti