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Dak

Dak

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Dak
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  • weird line

    Thanks for the help Sue. Here is the finished map. Some lines are still there when you zoom into the map, but for the size I use in Roll20 you can't see any lines and that will do for me.


    This is the Moathouse dungeon from The Village Homlet classic module.

    LoopysueJimPRalf
  • Possible map for roll20 game

    Another similar problem to using a published game world is running a published adventure, especially these days. You have to assume at least 1 person (if not everyone) has read the adventure or knows something about it.

    My advice, mix it up. Change names, add plots/sub-plots, max up some monsters, min down others. Add new elements in the adventure. I'll be running Saltmarsh, but I'm already working on making it a Lovecraftian Horror (or at least themes of this) so there will be foreshadowing from the start of evil fish-men and their ancient masters out of time, in their cyclopean city beneath the waves.

    I'm thinking Dagon if anyone is familiar with that story. If not I recommend reading it, it's a classic Lovecraft tale.

    jmabbottJimPCalibre
  • Shaziram the destroyer

    The spice must flow?

    [Deleted User]RickoLautiAleD
  • Modern Maps for Marvel Game

    If people do know of a way of dirtying my maps, can you please discuss that somewhere else and not start a thread under my maps for an unrelated topic.

    Thanking you in Advance

    Dak

    JimPRoyal ScribeCalibre
  • Help with lighting

    Thanks Sue, it worked. I really need to watch all of the vid link you sent to me and practice the techniques Ralf is demonstrating.


    AleDLoopysueIndara1920
  • Help with lighting

    I made the torches larger, and they look much better, and I also placed them beneath the wall sheet.

    Thanks for your help Sue, It is very much appreciated. ?


    TheschabiLoopysueIndara1920
  • Amonkhet maps

    Short of any official map, these are my imaginings of the Amonkhet MTG plane to go with the Naktamun map I made a few months ago. The second map is for an adventure I have adapted from a well known 5th ed' adventure.

    Having uploaded them, they don't look sharp at all even though they are lower res' versions than the maps on my PC. Which also seems to be the problem with my Bone Hill maps.

    I just checked the rendering when saving the map as a JPEG, and it was doing 8 renders for a 5000x5000 map now it is only doing 1 render, and I'm wondering if this is the problem with my recent maps looking dull, and not sharp.


    LoopysueJimPCalibre
  • Ghosts of Saltmarsh Haunted House Maps

    I made some changes following the advice. I have put the wall shadow on the ground floor but when I print it off I think I'm getting the same problem that I had with my sewer maps a while ago.


    Monsen[Deleted User]Loopysue
  • First continent sized map

    Hi Wyvern,

    When I say something like "My version of ...", It is only in a cultural/technological way like the thing I'm talking about.

    When I say this is my campaign world version of Japan; it is a land with samurai and ninja, yakuza and bushi. Katanas, yari, and nunchaku. It has an emperor and a shogun and a bakufu. The culture of the land mirrors Japan (in so far as much as I know about Japan's feudal age culture, which is limited), but with all my imagination and experience as a D.M. to change the land to give it (hopefully) a unique feel or twist to things.

    In terms of geography/geology; I use the same physics and dynamic systems as the Earth but this is my version of an "M class planet". It is not supposed to mirror Japan in terms of the physical land, only in so far as most of the land is temperate with colder northern islands. Although, I should have put some volcanoes along the mountain's spine as it is on a subduction zone.

    The frozen islands to the north were the inspiration for completing the map. I saw an excellent map that Calibre had drawn and he had frozen lands on his map, and this inspired me to have a go at duplicating what he had onto this map. I liked the effect so much that I actually finished my map even though I had tried to start it numerous times before.

    The map though started off the other way round (north is now south) and the smaller islands have changed position.

    It also has features that are trying to mimic (or account for) certain mechanics or rules system from the games I use in this world, eg The Korigi area on the map is a perfect circle where the land and vegetation have been warped and twisted and is now a barren wasteland, and the life forms that emanate from that area are grotesque mutated monsters. This is to mirror the Taint rule from the 3rd edition D+D Oriental Adventures, even though it is really an AD+D 1st edition game with elements of 2nd edition.

    Lastly, I do intend to use the seabed. One of the games I am trying to set up on roll20 is a 5th edition version of an aquatic campaign called "the Cities under the Sea", where players play races such as aquatic elves, tritons, and aventi, where the spear and trident dominate the armoury, and where the great sunken continent of Shalmaris has its ancient domed cities. "Between the time when the oceans drank Shalmaris and the rise of the sons of Man, there was an age undreamed of".

    Many years ago I drew a map of the ocean floor with my world's version of our mid-atlantic ridge inspired by the Marie Thorp ocean floor map, and if I should ever finish a map of my entire game world, I will then do a map of the ocean floor (but as the saying goes, "Don't hold your breath").

    LoopysueWyvernCalibre
  • Battlemaps for Ravnica

    Here are 2 very simple maps I've made to be used as battlemaps, or for flavour, for a Ravnica game.


    LoopysueRalfGlitch