jmabbott
jmabbott
About
- Username
- jmabbott
- Joined
- Visits
- 2,279
- Last Active
- Roles
- Member
- Points
- 1,846
- Birthday
- March 1, 1963
- Location
- Penrith, NSW Australia
- Real Name
- Jim Abbott
- Rank
- Mapmaker
- Badges
- 12
Reactions
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Shadows of Yog-Sothoth
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Dhakos, The City of Spires - Watabou Cities Annual
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WIP: New Dungeon Commission
Hi Ya Folks,
Here is the current GM map showing the full dungeon. I believe I've created it in accordance with the provided shetch, i.e. got all the rooms & secret doors correct. This creates a problem however. On the player map, the bottom right side is completely blank and the central 3 sections are isolated, there is no way for the players to navigate between them without finding a secret door or two...so why should they be visible...
I've sent a copy of both to the client for advice...
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Commission WIP
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Kobold Warren
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Book of Quests: The Chaos Mother's Chalice maps.
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Community Atlas - Blackrock WIP
Hi All,
Finally making progress on this map. And I figured out waht the issue was with the cliff lines showing through, my grass cover was too low in the sheet order!
I reckon it's about done, perhaps just add a scale bar.
Is there anyway to edit the Index to remove the grid references or will that stuff up the hyperlink?
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WIP: D&D 5e Random Dungeon Tiles
Thought I'd start a new thread for these. It appears I'm going to be home (working or not...) for the next few weeks at least as the COVID outbreak is currently not getting any better, so i thought I should probably get my finger and get these done so I can sell them (after checking with the Profantasy Team there's no issue with the EULA) on the DM's Guild.
I had this brilliant idea that I'do a template so I can change the fill styles if the mood suits and see what works best.
Here is a snippet of where I'm at so far.
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WIP: Isle of the Purple Towns
@Wyvern I agree, but as usual, I didn't make sure to put the symbols on the correct layers, there's a tip for newcomers, always check the layer before placing any feature, makes it so much easier to just select what you need particularly in 'busy'areas, so increasing them for this map is not worth the time and effort. It would be easier to delete and redo them. Anyhow, here is the 'finished'map, well as finished as it's going to get for my game at any rate. If it was for publication I'd spend more time on it.
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Strange shaped Rooms
Hi Inwils,
You're on the right track. The reason you get those weird lines is due to overlapping nodes I believe. The easiest way around this (using your example post above) is to select a drawing tool and pick a starting point on any of the green lines (using the 'On' command) but NOT a corner, then hit T for trace and select a starting point for the trace on the same line but further away in the direction you want to trace. When you come to the intersection of 2 objects end the trace at the interestion, then start the trace again on the same point but pick a starting point for the trace further away on the 2nd line. That works for me 99.9% of the time.
BTW: It's Jim (damonjynx) from the Mythras forums here, welcome aboard!














