jmabbott
jmabbott
About
- Username
- jmabbott
- Joined
- Visits
- 2,279
- Last Active
- Roles
- Member
- Points
- 1,846
- Birthday
- March 1, 1963
- Location
- Penrith, NSW Australia
- Real Name
- Jim Abbott
- Rank
- Mapmaker
- Badges
- 12
Reactions
-
CC3+ on OS X Big Sur / Apple M1 Silicon / Crossover
Nah. I was tempted to update from Crossover 19.0.2 to Crossover 20 but decided against it. I'm not continually paying for additional upgrades to Crossover (and likely having to re-download and re-install CC3+ and its add-ons) every time Apple update their OS. Nor am I paying an additional several hundred dollars for the ultimate license for Crossover which gives lifetime updates.
I downloaded the Windows 10 ISO file and created a Bootcamp partition for Windows 10 PRO (legitimately) and installed Windows without a product key. Apparently it will still work without the license just with some reduced functionality. This doesn't bother me as I'll only be using it for CC3+ anyhow and possibly my works cloud based accounting package when I'm working from home. Only installed CC3+ and CD3 so far and it already looks way better.
Looking forward to using the program without the weird little idiosyncrasies running through Crossover generated.
-
Live Mapping: Complex Room Shapes
@Ralf This is one of the best, IMO, live mapping sessions you've done. The part I liked the most, which was kind of a 'EUREKA!' moment (for me at any rate), was using construction lines and the 'Change like drawing tool' command to get the walls & floor done. Absolute brilliance! I've used the command before but have never thought of using construction lines to such a degree! This will make future dungeon maps for me much easier, not to mention faster, with a lot less editing (generally erasing and re-doing) required.
The next best, was using multipoly for the floors, particularly those with tiles or 'grid' like bitmaps. I think it was @DaltonSpence that suggested doing that on one of my Ancient Tombs commission WIP threads but I didn't understand how to do it properly. Now I do, thanks Ralf!
Construction lines here I come!
-
WIP: Community Atlas Competition, The Lost temple of Ankun-za
@JulianDracos Glad you like it. This is the Ancient Tombs annual style for the base map, text and hieroglyphs. The symbols are a mixture, most are DD3, the cots in room 6 are from SS4 Dunegons of Schley and the compass rose is my 'signature'. The scale bar is just straight lines drawn using CC3+ line tool.
-
WIP: The World of Elric, Classic Fantasy Style
Well, as usual for me, the final, final version isn't...
I sent the author of the Elric of Melnibone rule books I'm using (Lawrence Whitacker, who is also the owner of the company I do cartography for) a copy and he graciously pointed out a couple of typos...
Rather than re-post, they're very, very minor, I'll just upload the corrected version to my gallery.
-
WIP: The World of Elric, Classic Fantasy Style
The final, final map is here: https://forum.profantasy.com/profile/gallery/6719/jmabbott/176
-
WIP: Isle of the Purple Towns
Well, I’m re-mapping Michael Moorcock’s, Young Kingdoms as part of my Elric of Melnibone campaign and I’m doing the overland maps in B&W to maintain that old school feel. This island is one of a couple of potential starting points which are getting done first. Regional, city and local maps will be in colour…so you will likely see “purple” towns😉
-
WIP: New Dungeon Commission
Thanks Steven. Re this set of maps, you wouldn't want to fail too many Perception/Detect Traps rolls, they're insanely deadly...
I just scale in CC3+, for the next commission I'll try what you suggest in Affinity Photo and see if it makes a difference - I'm going to say where things go awry is in the scanning process - if they're not scanned perfectly straight and flat there will be issues - oh well the, hassles of being a cartographer for hire...😉
-
Fractal Coastlines CC3 Hex Overland
Hi Y'all,
Due to the recent discussions re hex maps, I decided to modify the CC3 Overland Hex style to enable fractal coastlines and islands.
Here's what I did:
- Changed the sheet order, moving the sea sheets between the Symbol Hex and Borders sheets, added a color key effect and inside glow effect to the sea sheet.
- Created 2 new drawing tools; a Sea, default fractal and an Island, default fractal.
Here is the .FCW file so you can see exactly what I've done.
-
WIP: Kariss, Isle of the Purple Towns
Thanks @Wyvern. I was contemplating using the same technique for the cliff lines for the watchtowers and lighthouse but I think, despite it taking much longer, I'll do them by 'hand'... like I did for Mernii.
-
Scaling map for guide
I just tried a map of the same size using the early modern city annual and it has the same issues. I agree both of these styles are best suited to smaller maps, I probably wouldn't go much bigger than 5km x 4km - not from a performance POV on my end, more an aesthetic one and the amount of additional work required to make them look good (re-scaling fill styles, modifying drawing tools etc).






