Avatar

jmabbott

jmabbott

About

Username
jmabbott
Joined
Visits
2,279
Last Active
Roles
Member
Points
1,846
Birthday
March 1, 1963
Location
Penrith, NSW Australia
Real Name
Jim Abbott
Rank
Mapmaker
Badges
12

Latest Images

  • CC3+ on OS X Big Sur / Apple M1 Silicon / Crossover

    Nah. I was tempted to update from Crossover 19.0.2 to Crossover 20 but decided against it. I'm not continually paying for additional upgrades to Crossover (and likely having to re-download and re-install CC3+ and its add-ons) every time Apple update their OS. Nor am I paying an additional several hundred dollars for the ultimate license for Crossover which gives lifetime updates.

    I downloaded the Windows 10 ISO file and created a Bootcamp partition for Windows 10 PRO (legitimately) and installed Windows without a product key. Apparently it will still work without the license just with some reduced functionality. This doesn't bother me as I'll only be using it for CC3+ anyhow and possibly my works cloud based accounting package when I'm working from home. Only installed CC3+ and CD3 so far and it already looks way better.

    Looking forward to using the program without the weird little idiosyncrasies running through Crossover generated.

    HelenAA
  • Live Mapping: Complex Room Shapes

    @Ralf This is one of the best, IMO, live mapping sessions you've done. The part I liked the most, which was kind of a 'EUREKA!' moment (for me at any rate), was using construction lines and the 'Change like drawing tool' command to get the walls & floor done. Absolute brilliance! I've used the command before but have never thought of using construction lines to such a degree! This will make future dungeon maps for me much easier, not to mention faster, with a lot less editing (generally erasing and re-doing) required.

    The next best, was using multipoly for the floors, particularly those with tiles or 'grid' like bitmaps. I think it was @DaltonSpence that suggested doing that on one of my Ancient Tombs commission WIP threads but I didn't understand how to do it properly. Now I do, thanks Ralf!

    Construction lines here I come!

    LoopysueRalf
  • WIP: Community Atlas Competition, The Lost temple of Ankun-za

    @JulianDracos Glad you like it. This is the Ancient Tombs annual style for the base map, text and hieroglyphs. The symbols are a mixture, most are DD3, the cots in room 6 are from SS4 Dunegons of Schley and the compass rose is my 'signature'. The scale bar is just straight lines drawn using CC3+ line tool.

    JulianDracos
  • WIP: The World of Elric, Classic Fantasy Style

    Well, as usual for me, the final, final version isn't...

    I sent the author of the Elric of Melnibone rule books I'm using (Lawrence Whitacker, who is also the owner of the company I do cartography for) a copy and he graciously pointed out a couple of typos...

    Rather than re-post, they're very, very minor, I'll just upload the corrected version to my gallery.

    LoopysueRaiko
  • WIP: The World of Elric, Classic Fantasy Style

  • WIP: Isle of the Purple Towns

    Well, I’m re-mapping Michael Moorcock’s, Young Kingdoms as part of my Elric of Melnibone campaign and I’m doing the overland maps in B&W to maintain that old school feel. This island is one of a couple of potential starting points which are getting done first. Regional, city and local maps will be in colour…so you will likely see “purple” towns😉

    seycyrus
  • WIP: New Dungeon Commission

    Thanks Steven. Re this set of maps, you wouldn't want to fail too many Perception/Detect Traps rolls, they're insanely deadly...

    I just scale in CC3+, for the next commission I'll try what you suggest in Affinity Photo and see if it makes a difference - I'm going to say where things go awry is in the scanning process - if they're not scanned perfectly straight and flat there will be issues - oh well the, hassles of being a cartographer for hire...😉

    JimPSteven Nentwig (Steven!)
  • Fractal Coastlines CC3 Hex Overland

    Hi Y'all,

    Due to the recent discussions re hex maps, I decided to modify the CC3 Overland Hex style to enable fractal coastlines and islands.

    Here's what I did:

    1. Changed the sheet order, moving the sea sheets between the Symbol Hex and Borders sheets, added a color key effect and inside glow effect to the sea sheet.
    2. Created 2 new drawing tools; a Sea, default fractal and an Island, default fractal.

    Here is the .FCW file so you can see exactly what I've done.


    QuentenJimP
  • WIP: Kariss, Isle of the Purple Towns

    Thanks @Wyvern. I was contemplating using the same technique for the cliff lines for the watchtowers and lighthouse but I think, despite it taking much longer, I'll do them by 'hand'... like I did for Mernii.

    JimPOwlishlyTaboo
  • Scaling map for guide

    I just tried a map of the same size using the early modern city annual and it has the same issues. I agree both of these styles are best suited to smaller maps, I probably wouldn't go much bigger than 5km x 4km - not from a performance POV on my end, more an aesthetic one and the amount of additional work required to make them look good (re-scaling fill styles, modifying drawing tools etc).

    TakoTsubo