jmabbott
jmabbott
About
- Username
- jmabbott
- Joined
- Visits
- 2,279
- Last Active
- Roles
- Member
- Points
- 1,846
- Birthday
- March 1, 1963
- Location
- Penrith, NSW Australia
- Real Name
- Jim Abbott
- Rank
- Mapmaker
- Badges
- 12
Reactions
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Wishlist for CC4
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WIP: Community Atlas Competition, The Lost temple of Ankun-za
Hi All,
Even though I missed entering the competition. I'm still working on this but I've had RL interupting my map maling and adventure writing.
Here is an update, it's quite a bit different and the layout is 100% me and not a randomly generated one. This to better suit what I've written thus far.
To get to this stage I drew a sketch on 5mm graph paper to equal 165ft x110ft and then copied that on a construction sheet & layer (thanks @Ralf ). I then created a drawing tool using the Floor 1 fill and Wall 1x1 and then proceeded to 'trace' my construction lines, I used the actual TRACE command for the semi-circular bit. The I drew in the internal walls with the line tool and brought the external walls 'to the front'.
The image below is done at 70ppi to facilitate VTT play.
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Jim Pierce 1947 - 2024
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WIP: Fane of the Swamp People...
Thought I'd have a go at the Dungeon Walls Annual. I generated a random Watabou dungeon, traced the wall outline following the CA134 Mapping Guide and this is what I've ended up with. The dungeon I started with is actually a below ground level, rather than an above ground but hey, what can you do?
I'm going to finish it using primarily the SS2 & DD3 symbols sets. I've got to move the trees to their own sheet with a suitable shadow effect.
Any comments or critique welcome.
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Cave Shenanigans
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WIP: D&D 5e Random Dungeon Tiles
Hi ya Folks,
Here's an update on the spiral stairs. Rather than messing about having double sheets to avoid pixel acne I've decided to just use a fill and draw polygons for the shadows and lines for the edges. Needs a bit of refinement particularly in regards to shadow widths and whatnot but it's looking ok. This is the up version.
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What's the Latest Thinking Around MacOS Install Options?
Crossover works well enough, watch out though. I bought Crossover19 when my iMac was running OS Catalina, when I upgraded to Big Sur, Crossover needed to be upgraded - at additional cost, of course. I wasn't about to spend another $400+ dollars for the lifetime upgrades when CC3+ is the only Windows software I use. I ended up installing in a Bootcamp partition running an un-activated install of Windows 10 and it seems to work mostly OK, the odd crash here and there but nothing major.
I'm seriously considering refurbing my old Mac, it's a 2007 model, 32-bit with a 75gb SDD and 5gb RAM (I bought a new one in 2020, not the M1, the standard 27" Intel version that I'm currently using) as a dedicated Windows machine specifically for CC3+. I don't think the 64 bit OS like Bootcamp...the new machines performance is decidedly lackluster, whether it's due to Bootcamp or other stuff I've no idea... I've got to clean up some stuff and see if that improves things.
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WIP: Cartographer Guild May Challenge
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OSR Dungeon Tiles - Quick Test
Another small update and a question.
Firstly, the update. I added a glow effect to both the WALLS and FLOORS sheets for that little extra punch and depth. Obviously, can't do proper shadows because that won't work when I rotate the tiles. I also used the door symbol to cut the walls so I can add wall and secret doors and whatever where I need them, or leave them open as a passage - it's a compromise...
Secondly, the question. Each of these tiles are their own FCW file. How do I convert them into a symbol catalogue to build the map in CC3+?
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What Are Everyone's RPG Connections?
Late to the party as usual...
I bought the D&D Basic Red Box set in about 1980 because I had just finished reading the Dragonlance chronicles and it sounded like fun. Played one game but for one reason or another it wasn't what I expected.
Fast forward 20 years and my wife bought me Baldurs Gate for my birthday. That got me back in. Bought the the D&D3E books (thought it would be good for characterisation, I had aspirations to become a novelist) and found a local group who were playing AD&D 2nd Ed. 2 of the guys and I moved on to play 3rd Ed with some other chaps and we've been playing together for the better part of 2 decades. We started playing 4th Edition but the errata spoiled it for us, though I liked it as a system, very easy to GM. So we hunted around and played Warhammer FRP & Savage Worlds. Now, I'm a huge Michael Moorcock, Eternal Champion fan so when I bought the 3rd Ed rulebooks my game shop had Dagonlords of Melniboné, the D20 version of Elric! But we'd never played it. There was an add for Elric! in the book, which being out of print, led us to Basic Roleplaying. I then discovered that Mongoose had an Elric of Melniboné game and bought that along with the core Runequest book. Man, that was a blast! We had a great campaign that I GM'd using a mix of converted old modules as well as scenarios I made up based off the novels. Then Mongoose lost the rights to Runequest so re-branded their game as Legend, at that time The Design Mechanism released Runequest 6 and as it was by the same authors of my now favourite setting, I had to get it. Anyhow, that is now Mythras and my goto system.
Through the affiliation of Profantasy and Pelgrane Press I've become interested in 13th Age as a system and play in a fortnightly 13th Age Glorantha game (though I know next to nothing of the setting). I also play/GM in a weekly game with some chaps from the Mythras Discord server and I play in a PBP Mythras game as well.
Professionally, I was the developer for Mongoose's, Aracania of Legend: Elementalism a conversion of their D20 product. I've self published an adventure, entered the One Page Dungeon contest in 2017 and due to that and having conversations with Loz at The Design Mechanism do some cartography work for them, in particular their Classic Fantasy (OSR dungeoneering D100 style!) line. I also wrote and obviously did the cartography for a Classic Fantasy adventure, Trouble in Nevermind.











