Autumn Getty
Autumn Getty
About
- Username
- Autumn Getty
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- Surveyor
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WIP Tropical Area on My World
I found the effect, edge striping. I've fiddled with it a bit, but not sure which way i like it. I think I'll wait till the map is done to decide.
Rivers and mountains pretty well done, though there are still some problems with rivers running through mountains and connecting to other bodies of water.
Upload without the edge striping for comparison.
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[WIP] Atlas Competition Entry - Coils of the Cold Coroner
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[WIP] Atlas Competition Entry - Coils of the Cold Coroner
I've added a mausoleum area (a proper dungeon for crawling in) and a set of ice caves at the end of it. I've written a five-page document on the different areas in the mausoleum, and am working to do the same for the caves. Given that there are only 3 days left, this will likely be the extent of the dungeon. Looking at everyone else's beautiful work, it occurs to me that I might have missed the point of the contest, as I haven't done much in the way of making it look icy for most of the dungeon. I did learn how to do a lot of things in CC3 with this contest, however, including how to work more efficiently with the program.
I watched Monsen's video about how to make ice caves and played with it a little here. I think I was able to make something that looks like snow here, but I'm curious how others feel about it. Then of course I had to come up with a rationale for the snow, so I'm imagining that this "dungeon" area is the result of a fissure in the top of hit, so it's more like an extremely narrow canyon (like 5 feet in some places). So the snow could fall in, semi-freeze, and form a kind of snow-crust that us Canadians are used to dealing with :).
I made these areas in a separate part of the same map and will in the end move them to join the first part. I did this because I was hoping to do more stuff in the middle.
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[WIP] Atlas Competition Entry - Coils of the Cold Coroner
Hi folks,
I've been unable to sit at my desk for a few weeks due to an issue with my feet, so I'm a bit late to start this challenge. I managed to do a little work on it over two days now, and I'm happy with it so far.
So the idea is to meld a few different ideas together. The first idea was to have a dungeon which would culminate in an encounter with a Lovecraftian creature who will, of course, be cold-themed. I've already designed the creature. The second idea was to have some of the ideas of the dungeon reflect an affectionate but weird take on Fritz Leiber's Swords against Deviltry, which introduced the heroes Fafhrd and the Gray Mouser. Fafhrd hails from the frozen north, in a place called Cold Corner, hence the Cold Coroner of the title. The final element is that I have always wanted to do a very large dungeon, old school style. I'm thinking of something like Keep on the Borderlands, where there are several factions.
I won't bore everyone with the details of the story I've dreamed up, but I'm thinking I'd like to put this on Ezrute somewhere, and that there would be a small community of Inuit/Laplander folk who are at risk from the activities of the creature nearby.
I realize its maybe too ambitious, but I figure I could just work away at it until we're closer to the deadline, and then maybe mid-February go with what I have, adding the final part where the encounter would take place.
Constructive criticism always welcome!
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[WIP] Atlas Competition Entry - Coils of the Cold Coroner
It occurs to me I haven't left an update here in a few weeks or more, so I thought I'd provide a .jpg of the most recent version. Right now I have four general areas: the entrance, which is also where the Cold Coroner has his library set up, a barracks area for the cult, an entertainment area (comprising of a stage for plays and a gladiatorial pit), and the caverns of the snow-women (strange cold rituals are performed here, which include the creation of magical snowballs for throwing at men, as in the original tale). Maybe at some point I'll post the different sections, so its easier to see the details. Let me know what you think!
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Advice on Drawing Mines
I thought I'd just drop a mine I made here, to show you what is theoretically possible. I designed it using symbols from Munson's Mines and the template is from the Isometric Dungeon Annual (Wielink). It was designed with reference to an actual medieval mine, I believe in England, where there was one shaft with tunnels going off from it. I think you can see that there are good mining symbols here, which can be added to any of the dungeon styles, or even to the base program if you don't have DD3.
The way I did it did result in some blockiness, but that can be easily rectified by just drawing shapes through the front of the perspective, much as I did for the water, in the same colour as the background. I was in a hurry to finish it as I had a game coming up.
Anyway, not sure if its helpful, but here it is.
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WIP Tropical Area on My World
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WIP: Irish-themed islands
Thanks everyone for the comments. I'm going to keep it as is and continue work on the island to the south of this one.
@Loopysue That is really interesting about the hinterland being flat (and seems obvious now that I've read it).
@jslayton A really amusing way to point this out. I had some inkling of it, but it seems clearer now.
Here is a map of the work I've done so far on the southern island. I ran the region through the One-Day Worldbuilder, as I've been doing this for regional maps and it really helps me define where elevation should go better than coming straight from FT3. I then did a contoursm into CC3 and referred to a tracemap for mountains and rivers. Finally, I've put borders in to denote ethnic groupings.
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A couple maps
So my computer's hard drive failed last week and I may have to redo these. I ended up buying a new computer, which I'm hoping will last for a while.
@Wyvern Some really great comments here. I did actually change the scaling on the area map, as it was really bothering me as well. I'll post it at the end of the comment. Your notes about the village are very good ones. I guess I was thinking I wanted the inn and the craftsman near the trading area, as it made sense to me that these would be services that would be used by traveling merchants and farmers. It seemed odd to have the brewery too far from the river, but I think at this point your probably right. The problem is probably in the placement of the market area. As for the warehouses, I meant them really to hold grain from the farms surrounding the village. Thanks so much for your in depth comments.
Oh, also... "The Lost Caves" are the location of a system of caves that appear in an adventure I wrote. Since the area map is meant to form a map for that adventure and a few others, I included it, but definitely a GM's map.
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Community Atlas 500th Map Voting Thread - Please vote
@BlackYeti I just saw your original comment and wanted to say I don't consider myself very good at visual art either. One of the great things about the program is it allows us artistically challenged folks to still make nice maps. Yours included.











