Jeff B
Jeff B
About
- Username
- Jeff B
- Joined
- Visits
- 5,839
- Last Active
- Roles
- Member, Betatester
- Points
- 1,190
- Location
- Fairbanks, Alaska
- Website
- https://www.akbattletech.us/endoria/
- Rank
- Surveyor
- Badges
- 9
Reactions
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[WIP] Project-A
Phase 2 of the project is the night version. Again this is a work in progress and I have a large amount of work to get the sky the way I want it to be.
1) Does the image give the over impression of what I'm trying to showcase in this project?
2) Does the lighting of the mountain range work?
3) Does the lighting in the sky represent the Aurora? (Yes it still needs a lot of work but again this is my first attempt at doing something this intense) (if interested there are 330 lights in the aurora)
I have really learned a lot about lights and how a color background effects the lights differently from a bitmap background.
This will be an on going project until I get the lighting the way I want it and it works for the subject then I will start work on the actual project.
Thank You in advance for your comments and suggestions.
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Community Atlas - Berenur - Temple of Aeniar
Started working on a new map for the Atlas. Decided to do the Temple of Aeniar region of Berenur. I figure this will lead to other maps as my vision has a town around the temple and the temple is located on an island in the Aeniar Lake, so far I have the basic layout set and I've completed most of the island which I'm posting here while I work on the rest of the map. Still a work in progress but comments and suggestions are welcome. Larger image in gallery.
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City of Torlok
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City of Torlok
I removed the street name (Thanks you for pointing that out) Moved the wondering way marker to help show the street. Added a couple of additional labels and fixed the names in the list. Thank You again for your input.
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Schleyscapes Map
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[WIP] Atlas Contest : Ingensteds Village, Seal Island, Alarius
Ok here is the background of the village. I decided that there was too much open space so I did a change to the map that I think works for it's history. I hope my snow covered ruins effect works for the map.
Ingensteds is a small village on Seal Island located north of the continent of Alarius. Located on the northern side of the island, Ingensteds spends most of it days in the dark and cold of winter. This inhospitable region is home to few and the village is built on the ruins of a long lost city. The inhabitants of the village are a close group that work together to survive. Hunting for food and resources groups will travel for days or weeks to bring back food and lumber to the village. There are some outsiders that take the long trek to the village to trade goods for the furs the villagers collect and use as a currency for trade. Outsiders that wish to join the village must go through a year long test to see if they can survive and work with the villagers before they are accepted into the community.
Daytime version
Night Version
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Community Atlas 1000th map Competition - with Prizes [August/September]
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August Mapping Competition - Building Floorplans - Win Prizes
Jenin River Whiskey Distillery.
Ready or not here is my entry into the contest.
I will give Remy the fcw files after I finish a few things I want to do for the atlas which I could not do for the contest. (extra Buildings)
Here are the map notes that will be going into the map when submitted.
History:
Jenin River Whiskey Distillery
Started by two brothers making untaxed whiskey just outside of town and selling it to the local town’s people, decide that after their product became in high demand and years of dodging the local tax collector and law they would move the operation into town. They purchased an old warehouse and converted it into a distillery. The building design presented some unique challenges for the distilling process. They decided the east wing would be the drying kilns on the first floor and the grain and water storage on the second floor where they would also produce the mash. The first floor of the southwestern section of the west wing was turned into the distilling area where the mash is fermented, distilled and condensed into the whiskey. The remainder of the first floor of the west wing was setup for shipping and deliveries. The second floor of the west wing is the whiskey storage and bottling area.
They decided early on that the building was too small for the furnaces to be on the main floor so had them built in the unused basement. A unique design but one that has worked for the operation quite well to date.
Business expanded and the brothers decided to purchase the three outer buildings around the distillery. The building to the north was a pub and still is but is now own by the brothers as a showcase for their product. The building to the northeast is now the shipping and delivers area for ground transportation. The building to the south was a small smithy and the brothers bought the business and hired the smithy to repair things as needed and produce barrels for the whiskey storage.
Thank You to everyone that helped make my maps better.
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Richardson Roadhouse
This is a map I have been working on for a while now and decided to post it. It is based on the building I work in. I have remodeled the interior layout from the actual building. The outer building represent actual buildings apart from the main one but the stable was moved to reduce the size of the map.
As always comments and suggestions are welcome.
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Style Request: Modern, ScFi, Futuristic, Overland-City- Floorplan symbols
I would like to request symbol sets with more modern content. We really need overland symbols with modern structure, skyscrapers, oil rigs, towers, launch facilities etc.. We also need city building to represent a more modern feel of maps for those of us that do game in modern or futuristic times. It would also be nice to get more modern content for floorplans and dungeons beyond the symbol set 2 collection.