Jeff B
Jeff B
About
- Username
- Jeff B
- Joined
- Visits
- 5,892
- Last Active
- Roles
- Member, Betatester
- Points
- 1,237
- Location
- Fairbanks, Alaska
- Website
- https://www.akbattletech.us/endoria/
- Rank
- Surveyor
- Badges
- 9
Reactions
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Winter Village style development (March 2022 CA issue)
Actually they do look different. The ones on the left show the roof texture where the ones on the right don't show the roof texture but show snow texture. There is a difference. The difference is the left set shows/represents a light snowfall or melt off later in the season and the right set shows a much heavier snow cover either after a heavy snow or during the middle of the season. The circle on each to me shows the same assumption even though the left circle is ice, it could easily be dirt with a light snow covering using sheet effects showing either a light snow or melt off starting in high traffic areas, where the right is more packed snow from people walking over it in a high traffic area. Using both styles of houses will give people more choices. If you were working on this set in the summer instead of now, I most likely would not have brought up the two sets. Right now the right set is representative of where I live and and the left set was represented back in October or again in March or April.
Yes to most people there is only slight difference between the two styles of houses but from someone that lives in the stuff for at least half the year there is big difference between the two styles. I hope you do choose to keep both but understand if you choose to only include the left set when released.
By the way Sue thank you for listening to us and giving us the ability to offer input on your winter style.
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The Creepy Crypt project
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Forest Lair
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A Country Town
Thanks Sue.
I think I'll keep it the way it is. Now that I added the shadow effect to the temple which I forgot earlier and made it smaller I think the coloring works for what I'm looking for.
The copy I posted in my gallery has an added wall and horses to the top center building to make it the stable for town visitors.
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[WIP] August Mapping Competition -- Vertshusen Distillery
Jenin River Whiskey
First Floor: The kiln room is pretty good still needs something not sure what yet. The whiskey making area is about done maybe some resizing is needed but it has the fermenting vats, distilling vats and condensing towers. The other half of the larger building section is still a work in progress and not sure what I want to do with that section yet. I still have the outside area to work on once I finish the outside. Also need to fix the coal chute area I think I'll just put a trap door there for the coal. Still trying to figure out how to get to the second floor of each building section. Thinking of an outside access with a trap door and block and tackle to get stuff between the floors.
For the atlas version
I will also do the three outer building as I feel they are part of the Jenin River Whiskey Distillery but per the rules they will not be built out for the contest.
Comments and suggestions are welcome.
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Text goes behind symbols
Make sure your placing your text on the text sheet and that the text sheet is lower (towards bottom) in the sheets list than the symbols sheet. Also make sure you haven't placed the symbols on the text sheet somehow. Make sure the text sheet is selected (checkmark) and hide all the other sheets and this will show you what is on the text sheet. You can repeat for other sheets to verify what is on the sheet.
The sheets are drawn from the top of the list to the bottom of the list. So anything above the text sheet list is drawn first and will be below the text. Anything after the text sheet is drawn on top of the text sheet.
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[WIP] August Mapping Competition -- Vertshusen Distillery
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[WIP] Atlas Contest : Ingensteds Village, Seal Island, Alarius
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Question - Darklands - Active Sheet Effects - Rivers Run Green
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Community Atlas - Arthenn / Berenur








