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JimP

JimP

Still working on my Traveller site. Nothing uploaded yet, but I have about 100 planet maps on 4 sectors. Just have to do the uwp for each, post articles, and do a few solar system maps.

About

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JimP
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Earth or Alpha Centauri A-B system
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https://jimp.monsen.cc/
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Jim
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Departed Legend - Rest in Peace
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Latest Images

  • Community Atlas - Forlorn Archipelago - Fisher Isle, several villages and surrounding areas

    the caves and rooms in The Dark, the fake silver mine.

    The Dark

    1 ) cave entrance

    large stalagmite to the left. a bit of mine track, and a mine cart that is off the track.

    2) main cave; pillars some hollow, rock piles, a mine cart or two, broken barrels, 3 squared off rocks, secret door to 11. remains of two wagons.

    3) water source, a small spring keeps it fed. But water flow is rather slow.

    A character looking away from the water, might catch a smile forming on the water out of the corner of their eye... but the smile vanishes when they turn to look.

    4) this part of 2 hides the secret door. Behind it is a skeleton and some small piles of mixed coins. The real secret door behind it hides the alchemists' areas.

    5) a mining cart, empty. Points sort of to the 3 foot wide hole in the wall.

    6) a long cave, with various rocks.

    7) a small room, a reinforced door at the end, 5 feet wide.

    8) an oval room; two opened chests, two small piles of silver coins at the pointy end.

    9) living quarters for the two alchemists. Pointed stick barrier. Two beds, 2 storage chests, a rug.

    10) 2 chests with a bit of platinum, gold and silver pieces. One has lead at the bottom. They are trying to turn lead into gold.

    Two work tables, tables, 2 stools, a comfy chair, and a table with 3 chairs. Could they have visitors from time to time ?

    11) a skeleton and a few coins on the floor.


    MonsenLoopysue
  • Community Atlas - Forlorn Archipelago - Fisher Isle, several villages and surrounding areas

    Hopefully I'll get this all in the correct order...


    this text is incomplete, doesn't have the room descriptions, which are up thread. I'll remove the grids and check each map before I submit them. This is mostly to get them in order, along with some descriptive text.


          Fisher Bay   partial area map  

    Fisher Bay, Grull's Village. A small port town just down the coast from the city of Fisher.

    Fisher Bay, Obsnar. An inland keep that helps defend Grull's Village.




             Obsbnar area   ( 1 map)


             Grull's Village   ( 1 map)


    LoopysueMonsen
  • Smudge Topography Shenanigans (of Doom)

    Looks great !

    LillhansDaltonSpence
  • WIP Large Area, small village and battle maps. For a viking-ish Trudvang campaign

    If they started to go way off, I told them they encountered a road sign and it said, 'Under Construction ! Wrong Way ! Go Back !'

    LoopysueAleD
  • WIP Large Area, small village and battle maps. For a viking-ish Trudvang campaign

    My home players started paying attention to my right eyebrow.

    I would raise it and says, 'Are you sure you want to do that ?'.

    They, most of the time, changed their minds.

    [Deleted User]AleD
  • YAWIP: Sea Star, a Dark city seaport

    Started this, this morning... I was going to go shopping, but my allergies decided to let me known Hurricane Ida hadn't forgotten me. Rain washed out the pollen from the air, dampness brought the mold and pollen back. Me sneezing through the store would likely upset folks, so I came home and started this.

    Seaport part of a city. Since it is a seaport, I went for dark blue, instead of black buildings.

    Anyway, here is the very preliminary map. This will eventually go up on my Old Crestar site, on an island I hadn't really placed any detail on before.

    900 pixel jpg, 2000 in gallery.



    LoopysueEdE
  • [WIP] August Competition - Vertshusen Town Hall and Tax Office

    Towers... guards for the collected taxes. Or chief clerks and tax accessors.

    Loopysue
  • Issue with connecting corridors to wall

    Your walls aren't on the walls layer.

    They are on your Level - 0 layer.

    And when I try to add a corridor, they want to go to the same room, not other rooms.

    Only the lower right circular room is on the correct layer and sheet.

    Monsen
  • Live Mapping: Symbol Editing

    First thing I thought of when seeing the red circle on a house was the old city maps with a 'you are here' dot.

    Loopysueroflo1
  • Starfinder rpg site, with maps

    I'm mostly making maps for now.

    You might follow the link to my site for this rpg to see what I'm doing. Its an early post in this thread, page 1.

    Some parts of the game are more cinematic than I prefer in an rpg. Not sure what I might change, but classic Traveller comes to mind.


    Oh. And 10000 posts badge a couple days ago.

    roflo1Loopysue