Avatar

JimP

JimP

Still working on my Traveller site. Nothing uploaded yet, but I have about 100 planet maps on 4 sectors. Just have to do the uwp for each, post articles, and do a few solar system maps.

About

Username
JimP
Joined
Visits
4,082
Last Active
Roles
Member
Points
3,637
Location
Earth or Alpha Centauri A-B system
Website
https://jimp.monsen.cc/
Real Name
Jim
Rank
Departed Legend - Rest in Peace
Badges
18

Latest Images

  • [wip] d&d Basic/Expert set of maps

    Added additional rooms. Most of the behind secret doors. Now, a monster or bad guys can circle around behind the adventurers.

    900 pixel jpg. As usual, 2000 jpg in my gallery.



    LoopysueMonsenDaltonSpenceRaikoDaishoChikarasimianorganismAleD
  • Community Atlas 500th map and 4 year anniversary competition with prizes.

    Text, 900 pixel jpg, and the zip file for the Atlas. Larger jpg in my gallery.

    1 three broken tables as a barricade. Debris with one skeleton under it.

    2 looks like a last stand defense, so why is the chest not opened ?

    3 west door is secret. south and east doors are wood and easily opened. Guiding away from the secret door ? A large green crayfish statue. Does it answer questions ? A pile of skulls behind broken barricades.

    4 a pit. A fire pit but it doesn't look used. A spiked barricade, easily moved out of the way. Or should it be touched/moved ?southeast corner of the odd-shaped room on the west side does hang over the lava. it is either buttressed up, or it has no support and anyone walking to that corner will very likely break through and fall into the lava.

    5 Two wood debris piles. Two skeletons. Two small trenches, they look hurridly dug. No tools here.

    6 stairs down. Three large empty barrels. Open doorway leads to room 11. Corridors allow any being in room 11 to circle around behind the adventurers.

    7 circular room. Note the small bit of lava at the bottom of the water. A statue with a bowl of greenish water. The statue could be gold, or fake gold.

    8 debris. Did it just move ?

    8A stairs up

    8B a pit protecting 2 closed chests.

    8C debris. Water leaking from the pile.

    9 dead end, a trap. Fake door.

    10 behind 2 secret doors and passageways. The level's big treasure could be in here.

    11 Wood spikes as a barricade, they look new. Three skeletons. Three small bags, unopened. A metal spiked barricade that doesn't go all the way across the room.

    12 stone bridge crosses over to a small anteroom room 13.

    13 small anteroom to room 14 A skeleton. Looks like they might have been fleeing towards room 5 ?

    14 a small corridor shaped room to room 5. A skeleton. Looks like they might have been fleeing towards room 5 ?

    15 The Island. Looks like a stone wall or room was there once.



    LoopysueMonsenWyvernWill MasonAleDDaltonSpence
  • Community Atlas - Elen Daelarion - Thrarasie Faire Cave, 14 & Western Hill Fort, 16

    I used partial names from the second generator. Added more names, etc. The yellow field is fallow.


    900 pixel, 2000 pixel jpg in gallery.


    [Deleted User]MonsenLoopysueWyvern
  • Community Atlas - Forlorn archipelago - The Bleakness, 2 villages and 2 keeps

    I'm still a bit wobbly, but I'm feeling better, and an appointment later this week. I check in here at night via my cell phone.

    Royal ScribeMonsenLoopysueWyvernRickoGlitch
  • Of large and small maps

    After several years of no one to talk to in making these maps, I discovered that it was easier to start large scale then make parts of thst map. Rather than vice versa.

    Royal Scriberoflo1mike robelbrandor
  • The Expanse rpg; several starships, Annual scifi tiles and Cosmographer

    Update, and I think mostly done, on Deck 3.

    I have added a Lab, Ancients in three rooms A, B, and C. Just to the right of A, is a store room behind the lift. The folks who work in these labs are not happy as they cannot get storage gear or a desk in there.



    MonsenLoopysuemike robelRickoCalibreLauti
  • Starfinder rpg site, with maps

    A tentative solar system map for Starfinder, in case anyone has suggestions.

    First time I did more than a few orbits. No Space station symbols, so I used gray planets.

    Edit: I used Utility bots, large, for the two space stations, and the asteroid belt was misspelled. I had the A and S swapped.


    The different zones may need to be adjusted.

    LoopysueFlyteachWyvernMonsenroflo1Ricko
  • a large city, I have been putting off, now started

    An evil, good, chaotic, evil, lawful city in a nation of the same type, nation if Kingdom of Lad-tod-quill. (Yes, sometimes I make difficult to pronounce names. I added the hyphens '-' for clarity.

    One part of the city, 5000 x 4000 feet. Those are 200' squares. Multiple symbols sets, and different scales, to give a variety of locations. This is my version of the City-State of the Invincible Overlord.

    The city is named 'The City'.


    Changing maps to jpg.


    and the third map so far. They aren't connected. That will take additional maps.


    Yes, some of the houses could be better aligned to the roads. Some aren't intended, at least not yet, to be near a road.


    I'm not even going to try and add footpaths to these maps. The smallest road is 10 feet. The largest are 60 feet.

    JulianDracosLoopysue[Deleted User]EdEkevbeck43pablo gonzalezmike robel
  • Mike Schley freebies

    I did, and I saw this... I wonder if the jailer was surprised ?

    ( I added the dragon in... )


    LoopysueMonsen[Deleted User]WeathermanSwedenEukalyptusNowRalf
  • an experiment in iso/perspectives

    An update, zoom into the two areas mapped so far.


    LoopysueOctorillaEukalyptusNowRickopablo gonzalez