JimP
JimP
About
- Username
 - JimP
 - Joined
 - Visits
 - 4,082
 - Last Active
 - Roles
 - Member
 - Points
 - 3,637
 - Location
 - Earth or Alpha Centauri A-B system
 - Website
 - https://jimp.monsen.cc/
 - Real Name
 - Jim
 - Rank
 - Departed Legend - Rest in Peace
 - Badges
 - 18
 
Reactions
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[wip] d&d Basic/Expert set of maps
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Community Atlas 500th map and 4 year anniversary competition with prizes.
Text, 900 pixel jpg, and the zip file for the Atlas. Larger jpg in my gallery.
1 three broken tables as a barricade. Debris with one skeleton under it.
2 looks like a last stand defense, so why is the chest not opened ?
3 west door is secret. south and east doors are wood and easily opened. Guiding away from the secret door ? A large green crayfish statue. Does it answer questions ? A pile of skulls behind broken barricades.
4 a pit. A fire pit but it doesn't look used. A spiked barricade, easily moved out of the way. Or should it be touched/moved ?southeast corner of the odd-shaped room on the west side does hang over the lava. it is either buttressed up, or it has no support and anyone walking to that corner will very likely break through and fall into the lava.
5 Two wood debris piles. Two skeletons. Two small trenches, they look hurridly dug. No tools here.
6 stairs down. Three large empty barrels. Open doorway leads to room 11. Corridors allow any being in room 11 to circle around behind the adventurers.
7 circular room. Note the small bit of lava at the bottom of the water. A statue with a bowl of greenish water. The statue could be gold, or fake gold.
8 debris. Did it just move ?
8A stairs up
8B a pit protecting 2 closed chests.
8C debris. Water leaking from the pile.
9 dead end, a trap. Fake door.
10 behind 2 secret doors and passageways. The level's big treasure could be in here.
11 Wood spikes as a barricade, they look new. Three skeletons. Three small bags, unopened. A metal spiked barricade that doesn't go all the way across the room.
12 stone bridge crosses over to a small anteroom room 13.
13 small anteroom to room 14 A skeleton. Looks like they might have been fleeing towards room 5 ?
14 a small corridor shaped room to room 5. A skeleton. Looks like they might have been fleeing towards room 5 ?
15 The Island. Looks like a stone wall or room was there once.
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Community Atlas - Elen Daelarion - Thrarasie Faire Cave, 14 & Western Hill Fort, 16
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Community Atlas - Forlorn archipelago - The Bleakness, 2 villages and 2 keeps
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Of large and small maps
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The Expanse rpg; several starships, Annual scifi tiles and Cosmographer
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Starfinder rpg site, with maps
A tentative solar system map for Starfinder, in case anyone has suggestions.
First time I did more than a few orbits. No Space station symbols, so I used gray planets.
Edit: I used Utility bots, large, for the two space stations, and the asteroid belt was misspelled. I had the A and S swapped.
The different zones may need to be adjusted.
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a large city, I have been putting off, now started
An evil, good, chaotic, evil, lawful city in a nation of the same type, nation if Kingdom of Lad-tod-quill. (Yes, sometimes I make difficult to pronounce names. I added the hyphens '-' for clarity.
One part of the city, 5000 x 4000 feet. Those are 200' squares. Multiple symbols sets, and different scales, to give a variety of locations. This is my version of the City-State of the Invincible Overlord.
The city is named 'The City'.
Changing maps to jpg.
and the third map so far. They aren't connected. That will take additional maps.
Yes, some of the houses could be better aligned to the roads. Some aren't intended, at least not yet, to be near a road.
I'm not even going to try and add footpaths to these maps. The smallest road is 10 feet. The largest are 60 feet.
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Mike Schley freebies
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an experiment in iso/perspectives
 
                            
                            
        





        

        

        
        
        
        
        
        

