Monsen
Monsen
About
- Username
- Monsen
- Joined
- Visits
- 693
- Last Active
- Roles
- Administrator
- Points
- 8,947
- Birthday
- May 14, 1976
- Location
- Bergen, Norway
- Website
- https://atlas.monsen.cc
- Real Name
- Remy Monsen
- Rank
- Cartographer
- Badges
- 27
-
Command of the Week - Fill with Symbols (Week 50)
Unfortunately no, this command only allows up to 10.
The alternative would be the Symbols in Area command. It doesn't pack symbols tightly the same way, but by experimenting with the random arrangement you may be able to get close. While that command only lets you choose a single symbol, it has the advantage that you can ask it to use all the symbols in the same symbol group as the one you picked, technically allowing for using as many symbols as you want. There is a blog article dealing with setting up a custom symbol group just for this purpose.
-
How to change 3D Starmap Up/Down Indicator Width
I am not sure how images would work. The lines for the original lines are just plain simple lines. The easiest way to deal with them is to open up the symbol catalog for editing (@Symbols\Cosmographer\basesym.FSC), the from symbol manager, clone the symbols, and finally, go in and edit the two clones, using change properties on the lines to change their width. You can then save the symbol catalog with both your new modified copies and the original in them, and you should be able to easily pick from the starmap options which of the two to use.
(I normally don't recommend overwriting the original symbol catalog, but for this case, it may be the simplest, providing you do clone the symbols and don't change the originals. But if you prefer to be safe, either save your modifications under a new name, or make a backup of the original first.)
-
ALBINO BEVEL
If you know the name of the fill to change to, the quickest is to use the
CHANGEFScommand. Type in the command (followed by enter), pick the poly when CC3+ asks for selection, hitDfor Do it, and when it asks for the new fill, type insolid white 20and hit enter. Changing it via the command line do require that you spell the new fill 100% correct though.Of course, you can also use the more common GUI dialog through :CC2MCHANGE:. If you wish the correct fill style to be pre-filled in this dialog, first use the
KEEP(:CC2KEEP:) command on another entity that has the correct fill, and when you then use change properties on the entity you want to change, the fill style you extracted from the other entity is already pre-filled, all you have to do is to check the check box in front to apply it. -
Colourising a textured fill tool
GE vshape SELBYP
GV vrandom RANDOM*360
You cannot use the commands like that. SELBYP doesn't return entities that can be stored in a variable, all it does is change the selection mode to be by prior instead of the normal selection procedure. Also note that GE doesn't actually store an entity, it stores a set of coordinates where the entity is located, that can be used to grab the entity but it doesn't store the entity itself.
Likewise, RANDOM doesn't have a return value. The command is used very similar to the GV and similar command, i.e.
RANDOM varnamewill cause a random number between 0 and 1 to be stored in varname. You can then manipulate this further.The SHADEPOLY command also need a second argument for the pitch.
Also be careful with those semi-colons. Commands in CC3+ are executed by using either a new line OR a semicolon. Using both means you are basically creating an empty line, and in CC3+ that means repeat the previous command.
You can find the correct syntax of all the commands in the table in the tome, or in the spreadsheet in
@documentation\tome\commands.xlsx -
Old map (saved as pdf) crashes PC when attempt to print
If you have access to Acrobat Professional, it may also be worth trying to feed it through the PDF optimizer, flatten the structure of the file.
Those old PDF's are pretty cool, because they contain actual vector data from CC3+, making them have the same "infinite" zoom capability that the original CC2 map it was made from. But unfortunately, that also means it is highly complex, which is why it probably crashes your readers now.
-
Community Atlas - NE Arum Nur Highlands
-
Black Screen with Install of Latest Schley Monthly Assets
The black background usually means that CC3+ cannot find the map file it is trying to load, so it simply uses the defaults (which is a black background). That in itself is nothing to worry about, as the background is controlled on a map by map basis. Everything will be fine when you load or start a new map.
Of course, the example map should have been loaded, so that seems to indicate you didn't get that file installed. Which may or may not indicate that the rest of the addon wasn't installed properly either. Best way to see that is to try to open the symbol catalog manually and see if it exists, and no red crosses in it...
Now, I see it is trying to show the no-SS6 version of the example, since I guess you don't have SS6, and I am guessing someone forgot to include that file in the installer (or gave it the wrong name), and the rest is fine..
-
Community Atlas - Uaigneach - Plumamaith Oasis
-
Community Atlas: Dendorlig Hall - A Sort-Of D23 Dungeon for Nibirum
-
"Dirt and Grass Light Bitmap" won't load even on a new map
Very odd.. the scale bar is on the MERGE layer as I can see when toggle MERGE hide on and off, yet when i select MERGE layer and hide all the other layers the scale bar disappears. Seems counter-intuitive shrugs
This is a special case that happens with symbols. The thing that happens is that all symbols have their definition on the SYMBOL DEFINITION layer. And if you hide the definition, the symbol disappears. So symbols will always be hidden either if you hide the layer it is on, OR if you hide the SYMBOL DEFINITION layer. So if you are trying to get to an entity by hiding all the other layers, make sure you leave SYMBOL DEFINITION still visible.
As JimP says though, it shouldn't be on the MERGE layer, so use change properties on it to put it somewhere else.






