Monsen
Monsen
About
- Username
- Monsen
- Joined
- Visits
- 693
- Last Active
- Roles
- Administrator
- Points
- 8,940
- Birthday
- May 14, 1976
- Location
- Bergen, Norway
- Website
- https://atlas.monsen.cc
- Real Name
- Remy Monsen
- Rank
- Cartographer
- Badges
- 27
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Is CA 213 just a collection of already existing symbols?
The annual isn't intended to just be 12 issues of new artwork. As stated on the product page:
Each month, subscribers get a mini add-on to CC3+. It might be a new drawing style, a new set of symbols, a collection of maps, or set of tools to tackle a specific drawing type.
While maps are not the most common of issues, if you look back at previous years, you'll find that there is indeed a collection of various map issues sprinkled among the years.
Different kind of issues bring different values to different people. A nice map with a detailed description is great for improving one's map-making skills and learn new ways of doing things, and may even be used as a ready to go map for an adventure.
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moving grouped symbols
You're not holding down the ctrl key are you?
If you hold down the ctrl key when moving the mouse (including using the mouse accessibility keys), it will do scaling exactly as you describe.
If you are using sticky keys, depending on the config and how many times you hit the key, the ctrl key may stay enabled after using that ctrl+q for quick move causing this behaviour.
I did some testing with these settings on, and found that it is not hard accidentally enabling control.
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[WIP] Community Atlas - The Staggering Moose - Interior
@jslayton stated:
but I usually care if the hole is roughly large enough for the Big Ugly Monster to fit through (not much is more embarrassing the getting your BUM stuck halfway through a hole in the roof).
Like this?
Maybe you could hide one of these up in the attic Shessar?
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Mapping Competition Reminder - 2 Weeks left
Hi everyone, this is just a friendly reminder that there are now 2 weeks left of the community atlas 1000th map mapping competition.
If you haven't joined yet, there is still be time. Check the competition thread for detail, and feel free to ask if you have any questions, we're her to assist.
And if you have joined in but haven't submitted your entry yet, just remember the October 1st deadline. Still plenty of time to finish your map, but you don't want to miss the deadline.
Remember, there are both prizes and glory at stake :)
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[WIP] Order of the Fist Monastery
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Menus missing
I've never seen errors happen before when running the cc3menuconfig program, but there are some interesting observations there.
First of all, the instructions, which are visible along with the errors clearly indicate that all menu files be processed (*.mnu), but as seen from the errors, only a selection of the menu files generate errors (AAT, Per, CA, dioramas, dungeon), while others that I know for certain you would have (like fcw32 and city). I assume these are processed without errors since they don't appear.
Now, errors on some files and not others tells that there are most likely something weird going on with your install. I could think of a few possible things, one being that the file system permissions on those files are off, simply not allowing you to modify them. The other is that those files might be corrupt in some way.
File system permissions should normally be set by the CC3+ installer/updater, but it is worth having a check. Try opening up AAT.mnu in notepad (making sure to NOT use the "run as administrator" option. Can you open it at all? Do it look like a menu file (i.e is the contents similar to fcw32.mnu). Make a small minor change in the file like simply editng the spelling of "right" on the first line and try to save the file. Are you allowed to simply save it, or do notepad pop up the save as dialog even if you tried a standard save?
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rotate polys using command line only
The ROT command will do that, it will allow you to rotate any kind of entity.
The Sequence of the command is basically
- ROT
- Select entities
- Pick center point for rotation. Can be clicked with a mouse, or enter coordinates at command line
- Set rotation angle. Can be selected by moving the mouse or type the angle in at the command line
One of the nice things with this command is that if you keep your mouse pointer far away from the object when rotating, it is easier to have control of the rotation because you must move your mouse farther to achieve the same amount of rotation as when it is closer, making it less sensible to accidental movements. You can also observe the angle in the top left of the status bar while you move your mouse, so you can move the mouse to get an idea of the value you want, and then just type in the desired value in the end instead of trying to click precisely.
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How to select items on a sheet?
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Erdan Worlds effects presets not showing
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ColorKey doesn't cut through terrains
You seem to be mixing things up a bit when it comes to getting the sheets rights for the color key effect.
Remember, everything needs to be on the SAME sheet, this means
- The color Key effect (Should be the first effect in the list for each sheet it appears on)
- The Magenta cutout-polygon (Which needs to be the topmost entity, clearly visible when sheet effects are off)
- The polygon you want to cut through.
The color key doesn't cut through any sheets below, it only cuts through entities on the very same sheet it is on. You can cut through multiple sheets, but that requires all of the three above for each and every sheet in the stack, it isn't enough to just add the effect to each sheet
For basic troubleshooting, just use the LIST command on both the magenta cutout-polygon AND the entity you wish to put a hole in. If they are not on the same sheet according to LIST, the setup isn't correct, and it won't work.
Also note that you cannot cut through things like symbols and inserted images.
I also noticed in your map that you have an entity with properties set up to be color 6 (magenta), but it is set up with a bitmap fill as well. Bitmap fills override solid colors, and thus makes it not work as a knock-out polygon. In addition to setting the color to magenta, you also need to make sure the fill style used for the polygon is Solid.







